VOGONS


My GlidePC

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First post, by Aebtdom

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Hi everyone,

As of yesterday I have reanimated and modified my old pc which has become a retro pc today.
The idea of this PC is to run the Old MS-DOS games and ofcourse Win98 SE at 3Dfx.

My current configuration:
AMD XP2400+
2x256MB DDR 333mhz
Gigabyte GA-7VRXP Mainboard
3Dfx Voodoo 5 5500 64MB AGP Graphics Card with Amigamerlin 2.9 driver
Creative Soundblaster Live Soundcard
Promise raid 150TX2 sata card.
40GB Maxtor HDD IDE
320gb Seagate HDD SATA
LG 32x CD-RW drive
Windows 98 SE

Current games installed:
MS-DOS :
Mechwarrior 2: 31st Century Combat
Mechwarrior 2: Ghost Bear Legacy
Mechwarrior 2: Mercenaries

Win98:
Need for Speed 3: Hot Pursuit
Grand Theft Auto 2
Interstate 76: Nitro iders

More games will come when I have the time.

The thing I am interested in, is in how to get Glide working in DOS.

Crap, I'm getting old

Reply 1 of 2, by vetz

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l33t

Nice build

Unfortunately Voodoo5 is not that compatible in DOS (also all the Mech2 games you have installed will only run in Windows with 3D acceleration and since Mech2 is a Glide 2.1x game it will require a Voodoo 1 or 2)
I've never tested the Voodoo5 in DOS, but I believe it would be similar as with the Voodoo3:

Re: Voodoo 2 DOS Glide compability matrix (Voodoo 3)
Voodoo 2 DOS Glide compatibility matrix (Voodoo 2)

3D Accelerated Games List (Proprietary APIs - No 3DFX/Direct3D)
3D Acceleration Comparison Episodes

Reply 2 of 2, by kjliew

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For Athlon XP and high-speed DDR memory, perhaps Glide 2.11 -> Glide 2.4x translation could provide just enough frame rate on Voodoo5 for Mech2 3Dfx.

The game now works best and *PERFECTLY* on QEMU with modern virtualization. The jumpjet recharge issue was fixed by using FPS limiter. One gets to tune the game to run at specific frame rate +-10% all the time regardless of scene complexity and action intensity.