VOGONS


My GlidePC

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First post, by Aebtdom

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Hi everyone,

As of yesterday I have reanimated and modified my old pc which has become a retro pc today.
The idea of this PC is to run the Old MS-DOS games and ofcourse Win98 SE at 3Dfx.

My current configuration:
AMD XP2400+
2x256MB DDR 333mhz
Gigabyte GA-7VRXP Mainboard
3Dfx Voodoo 5 5500 64MB AGP Graphics Card with Amigamerlin 2.9 driver
Creative Soundblaster Live Soundcard
Promise raid 150TX2 sata card.
40GB Maxtor HDD IDE
320gb Seagate HDD SATA
LG 32x CD-RW drive
Windows 98 SE

Current games installed:
MS-DOS :
Mechwarrior 2: 31st Century Combat
Mechwarrior 2: Ghost Bear Legacy
Mechwarrior 2: Mercenaries

Win98:
Need for Speed 3: Hot Pursuit
Grand Theft Auto 2
Interstate 76: Nitro iders

More games will come when I have the time.

The thing I am interested in, is in how to get Glide working in DOS.

Builds:

Xp3000+ gf3 ti200 + vd2 SLI 12MB + 768MB + SB live @ WinXP & 98 Dualboot.

P2 350mhz + Diamond Viper V550 + 3Dfx Voodoo 2 12MB + AWE64 + 128MB SDR @ msdos / win98.

Reply 1 of 2, by vetz

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Nice build

Unfortunately Voodoo5 is not that compatible in DOS (also all the Mech2 games you have installed will only run in Windows with 3D acceleration and since Mech2 is a Glide 2.1x game it will require a Voodoo 1 or 2)
I've never tested the Voodoo5 in DOS, but I believe it would be similar as with the Voodoo3:

Re: Voodoo 2 DOS Glide compability matrix (Voodoo 3)
Voodoo 2 DOS Glide compatibility matrix (Voodoo 2)

3D Accelerated Games List (Proprietary APIs - No 3DFX/Direct3D)
3D Acceleration Comparison Episodes

Reply 2 of 2, by kjliew

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For Athlon XP and high-speed DDR memory, perhaps Glide 2.11 -> Glide 2.4x translation could provide just enough frame rate on Voodoo5 for Mech2 3Dfx.

The game now works best and *PERFECTLY* on QEMU with modern virtualization. The jumpjet recharge issue was fixed by using FPS limiter. One gets to tune the game to run at specific frame rate +-10% all the time regardless of scene complexity and action intensity.