Extreme Assault using Glide in DOSBox

General information and assistance with OpenGLide.

Extreme Assault using Glide in DOSBox

Postby Coolvogons » 2008-11-09 @ 18:26

Hi to all who understand and how to do Extreme Assault

I do know how to Install Extreme Assault using DOSBox v0.72 and I also Install DOSBox to Extreme\DOSBox and in the DOSBox I type
mount l l:\ -t cdrom
mount g g:\games\flying\extrem~1
G:
XA_3DFX

it say "Fatal error unable to load DLL"

I did Unpack dgVoodoo v1.50 Beta2 to Extreme\

and it still say "Fatal error unable to load DLL"

so I having problem understanding how to run Glide using DOSBox

Please Help
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Re: Extreme Assault using Glide in DOSBox

Postby gulikoza » 2008-11-10 @ 08:30

You need DOSBox that support glide (my build for example).
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Re: Extreme Assault using Glide in DOSBox

Postby Coolvogons » 2008-11-10 @ 14:40

DOSBoxcvs-080914

Hello,

thank for reply

I like to say I have little problem for DOSBoxcvs-080914

a) Alt + Enter do not work for Extreme Assault

b) If I go to dosbox.conf and edit fullscreen=false to fullscreen=true I load DOSBox as

first DOSBox go to Fullscreen but went it starting to load Exterme Assault it go back to

Default size the same size in fullscreen=false also No Mouse movement it show cursor but no

mouse movement

c) If I go to dosbox.conf and edit fullscreen=true to fullscreen=false there is mouse

movement
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Re: Extreme Assault using Glide in DOSBox

Postby DosFreak » 2008-11-10 @ 15:19

I think using Glide mode you will not be able to use fullscreen.
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Re: Extreme Assault using Glide in DOSBox

Postby tannerstevo » 2008-11-10 @ 15:48

Its been a while, but I seem to recall getting Tomb Raider to run fullscreen by changing
InitFullScreen=0
to
InitFullScreen=1
in the openglide.ini file.
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Re: Extreme Assault using Glide in DOSBox

Postby Coolvogons » 2008-11-10 @ 23:46

To tannerstevo

Thank you for your help about OpenGLid.ini that I found in DOSBoxcvs-080914 and wow it worked really well and it also Mouse support
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Re: Extreme Assault using Glide in DOSBox

Postby OSH » 2008-11-15 @ 21:56

When I try using glide version of EA, after launch I've got a 3dFX logo, and after this - black screen with music. when I press ESC - game starts, and everything works. But I can't see starting and options screens...

My config:
Code: Select all
[sdl]
#       fullscreen: Start dosbox directly in fullscreen.
#       fulldouble: Use double buffering in fullscreen.
#   fullresolution: What resolution to use for fullscreen: original or fixed size (e.g.

1024x768).
# windowresolution: Scale the window to this size IF the output device supports hardware

scaling.
#           output: What video system to use for output.
#                   Possible values: surface, overlay, opengl, openglnb, openglhq, ddraw,

direct3d
#         autolock: Mouse will automatically lock, if you click on the screen.
#      sensitivity: Mouse sensitivity.
#      waitonerror: Wait before closing the console if dosbox has an error.
#         priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox

is not focused/minimized. (pause is only valid for the second entry)
#                   Possible values: lowest, lower, normal, higher, highest, pause
#       mapperfile: File used to load/save the key/event mappings from.
#      pixelshader: Pixelshader program (effect file must be in Shaders subdirectory).
#     usescancodes: Avoid usage of symkeys, might not work on all operating systems.

fullscreen=false
fulldouble=false
fullresolution=0x0
windowresolution=original
output=surface
autolock=true
sensitivity=100
waitonerror=true
priority=higher,normal
mapperfile=mapper.txt
pixelshader=none
usescancodes=false

[dosbox]
# language: Select another language file.
#  machine: The type of machine tries to emulate.
#           Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000,

svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe
# captures: Directory where things like wave, midi, screenshot get captured.
#  memsize: Amount of memory DOSBox has in megabytes.

language=
machine=svga_s3
captures=capture
memsize=16

[render]
# frameskip: How many frames DOSBox skips before drawing one.
#    aspect: Do aspect correction, if your output method doesn't support scaling this can slow

things down!.
#    scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,the

scaler will be used even if the result might not be desired.
#            Hardware modes (all except surface) also support hardware2x or hardware3x, use for

hardware scaling.
#            Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x,

advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x,

scan3x, hardware2x, hardware3x

frameskip=0
aspect=false
scaler=normal2x

[cpu]
#      core: CPU Core used in emulation. auto will switch to dynamic if available and

appropriate.
#            Possible values: auto, dynamic, normal, full, simple
#   cputype: CPU Type used in emulation. auto is the fastest choice.
#            Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch
#    cycles: Amount of instructions DOSBox tries to emulate each millisecond. Setting this value

too high results in sound dropouts and lags. Cycles can be set in 3 ways:
#              'auto'          tries to guess what a game needs.
#                              It usually works, but can fail for certain games.
#              'fixed #number' will set a fixed amount of cycles. This is what you usually need

if 'auto' fails.
#                              (Example: fixed 4000)
#              'max'           will allocate as much cycles as your computer is able to handle
#           
#            Possible values: auto, fixed, max
#   cycleup: Amount of cycles to increase/decrease with keycombo.
# cycledown: Setting it lower than 100 will be a percentage.

core=normal
cputype=pentium_slow
cycles=auto
cycleup=1000
cycledown=1000

[mixer]
#   nosound: Enable silent mode, sound is still emulated though.
#      rate: Mixer sample rate, setting any devices higher than this will probably lower their

sound quality.
#            Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000
# blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be

more lagged.
#            Possible values: 2048, 4096, 8192, 1024, 512, 256
# prebuffer: How many milliseconds of data to keep on top of the blocksize.

nosound=false
rate=22050
blocksize=2048
prebuffer=10

[midi]
# mpu401: Type of MPU-401 to emulate.
#         Possible values: intelligent, uart, none
# device: Device that will receive the MIDI data from MPU-401.
#         Possible values: default, win32, alsa, oss, coreaudio, coremidi, mt32, none
# config: Special configuration options for the device driver. This is usually the id of the

device you want to use. See README for details.

mpu401=uart
device=default
config=

[sblaster]
#       sbtype: Type of sblaster to emulate.
#               Possible values: sb1, sb2, sbpro1, sbpro2, sb16, none
#       sbbase: The IO address of the soundblaster.
#               Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300
#          irq: The IRQ number of the soundblaster.
#               Possible values: 7, 5, 3, 9, 10, 11, 12
#          dma: The DMA number of the soundblaster.
#               Possible values: 1, 5, 0, 3, 6, 7
#         hdma: The High DMA number of the soundblaster.
#               Possible values: 1, 5, 0, 3, 6, 7
#        mixer: Allow the soundblaster mixer to modify the DOSBox mixer.
#      oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All

OPL modes are Adlib-compatible, except for 'cms'.
#               Possible values: auto, cms, opl2, dualopl2, opl3, none, hardware
#      oplrate: Sample rate of OPL music emulation.
#               Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000
# hardwarebase: base address of the real hardware soundblaster:
#               210,220,230,240,250,260,280

sbtype=none
sbbase=220
irq=7
dma=1
hdma=5
mixer=true
oplmode=auto
oplrate=22050
hardwarebase=220

[gus]
#      gus: Enable the Gravis Ultrasound emulation.
#  gusrate: Sample rate of Ultrasound emulation.
#           Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000
#  gusbase: The IO addresses of the Gravis Ultrasound.
#           Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300
#     irq1: The first IRQ number of the Gravis Ultrasound. (Same IRQs are OK.)
#           Possible values: 3, 5, 7, 9, 10, 11, 12
#     irq2: The second IRQ number of the Gravis Ultrasound. (Same IRQs are OK.)
#           Possible values: 3, 5, 7, 9, 10, 11, 12
#     dma1: The first DMA addresses of the Gravis Ultrasound. (Same DMAs are OK.)
#           Possible values: 0, 1, 3, 5, 6, 7
#     dma2: The second DMA addresses of the Gravis Ultrasound. (Same DMAs are OK.)
#           Possible values: 0, 1, 3, 5, 6, 7
# ultradir: Path to Ultrasound directory. In this directory
#           there should be a MIDI directory that contains
#           the patch files for GUS playback. Patch sets used
#           with Timidity should work fine.

gus=true
gusrate=22050
gusbase=240
irq1=5
irq2=5
dma1=3
dma2=3
ultradir=D:\ultrasnd

[speaker]
# pcspeaker: Enable PC-Speaker emulation.
#    pcrate: Sample rate of the PC-Speaker sound generation.
#            Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000
#     tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if

machine is set to 'tandy'.
#            Possible values: auto, on, off
# tandyrate: Sample rate of the Tandy 3-Voice generation.
#            Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000
#    disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing

compatible).

pcspeaker=true
pcrate=22050
tandy=auto
tandyrate=22050
disney=false

[joystick]
# joysticktype: Type of joystick to emulate: auto (default), none,
#               2axis (supports two joysticks),
#               4axis (supports one joystick, first joystick used),
#               4axis_2 (supports one joystick, second joystick used),
#               fcs (Thrustmaster), ch (CH Flightstick).
#               none disables joystick emulation.
#               auto chooses emulation depending on real joystick(s).
#               Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none
#        timed: enable timed intervals for axis. (false is old style behaviour).
#     autofire: continuously fires as long as you keep the button pressed.
#       swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.
#   buttonwrap: enable button wrapping at the number of emulated buttons.

joysticktype=2axis
timed=false
autofire=false
swap34=false
buttonwrap=true

[serial]
# serial1: set type of device connected to com port.
#          Can be disabled, dummy, modem, nullmodem, directserial.
#          Additional parameters must be in the same line in the form of
#          parameter:value. Parameter for all types is irq.
#          for directserial: realport (required), rxdelay (optional).
#                           (realport:COM1 realport:ttyS0).
#          for modem: listenport (optional).
#          for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
#                         transparent, port, inhsocket (all optional).
#          Example: serial1=modem listenport:5000
#          Possible values: dummy, disabled, modem, nullmodem, directserial
# serial2: see serial1
#          Possible values: dummy, disabled, modem, nullmodem, directserial
# serial3: see serial1
#          Possible values: dummy, disabled, modem, nullmodem, directserial
# serial4: see serial1
#          Possible values: dummy, disabled, modem, nullmodem, directserial

serial1=dummy
serial2=dummy
serial3=disabled
serial4=disabled

[printer]
#     printer: Enable printer emulation.
#         dpi: Resolution of printer (default 360).
#       width: Width of paper in 1/10 inch (default 85 = 8.5'').
#      height: Height of paper in 1/10 inch (default 110 = 11.0'').
# printoutput: Output method for finished pages:
#                png     : Creates PNG images (default)
#                ps      : Creates Postscript
#                bmp     : Creates BMP images (very huge files, not recommend)
#                printer : Send to an actual printer (Print dialog will appear)
#   multipage: Adds all pages to one Postscript file or printer job until CTRL-F2 is pressed.
#     docpath: The path where the output files are stored.
#     timeout: (in milliseconds) if nonzero: the time the page will
#              be ejected automatically after when no more data
#              arrives at the printer.

printer=true
dpi=360
width=85
height=110
printoutput=png
multipage=false
docpath=.
timeout=0

[parallel]
# parallel1: parallel1-3 -- set type of device connected to lpt port.
#            Can be:
#               reallpt (direct parallel port passthrough using Porttalk),
#               printer (virtual dot-matrix printer, see [printer] section)
#            Additional parameters must be in the same line in the form of
#            parameter:value.
#              for reallpt:
#                Windows: realbase (the base address of your real parallel port).
#                  Standard ports are 378, 278 and 3BC. The first two can be ECP ports.
#                  PCI add-on cards may use nonstandard ports, look them up in the device

manager.
#                  Default: 378
#                  You have to install the PortTalk driver from
#                  http://www.beyondlogic.org/porttalk/porttalk.htm first.
#                Linux: realport (the parallel port device i.e. /dev/parport0).
#              for printer:
#                printer still has it's own configuration section above.
# parallel2: see parallel1
# parallel3: see parallel1

parallel1=disabled
parallel2=disabled
parallel3=disabled

[glide]
#  glide: Enable glide emulation: true,false.
# grport: I/O port to use for host communication.
#    lfb: LFB access: full,read,write,none.

glide=true
grport=600
lfb=full

[dos]
#            xms: Enable XMS support.
#            ems: Enable EMS support.
#            umb: Enable UMB support.
# keyboardlayout: Language code of the keyboard layout (or none).

xms=true
ems=true
umb=true
keyboardlayout=none

[ipx]
# ipx: Enable ipx over UDP/IP emulation.

ipx=false

[ne2000]
#  ne2000: Enable Ethernet passthrough. Requires [Win]Pcap.
# nicbase: The base address of the NE2000 board.
#  nicirq: The interrupt it uses. Note serial2 uses IRQ3 as default.
# macaddr: The physical address the emulator will use on your network.
#          If you have multiple DOSBoxes running on your network,
#          this has to be changed for each. AC:DE:48 is an address range reserved for
#          private use, so modify the last three number blocks.
#          I.e. AC:DE:48:88:99:AB.
# realnic: Specifies which of your network interfaces is used.
#          Write 'list' here to see the list of devices in the
#          Status Window. Then make your choice and put either the
#          interface number (2 or something) or a part of your adapters
#          name, e.g. VIA here.

ne2000=true
nicbase=300
nicirq=3
macaddr=AC:DE:48:88:99:AA
realnic=list


GFX Card: Radeon X1550
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Re: Extreme Assault using Glide in DOSBox

Postby uglyhead » 2009-6-01 @ 15:41

Edit: Whoops, sorry, I didn't see that this thread was old and in the OpenGlide section. :(

Hello,

Whenever I start XA3DFX.exe or 3dFX.bat, I get the typical DOSBox loading screen, then the screen freezes on that, and sound continues, but nothing else happens. I can get out of this problem by Alt-Tabbing, Task Managar, or Clicking X if I am using a Window (I have tried it both fullscreen and windowed.)

I am using Daum's Glide-supporting .72 version, and I have copied its Glidex2.ovl into /Extreme, overwriting the original.

I have also installed Zeckensack's Glide Wrapper on my PC.

I am using Windows XP 32 bit.

What's going wrong here please? Thank you!
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Re: Extreme Assault using Glide in DOSBox

Postby wd » 2010-3-07 @ 22:25

Wrong installation, wrong execution of the game, no information besides a screenshot, try again.
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Re: Extreme Assault using Glide in DOSBox

Postby Termit » 2010-3-07 @ 22:39

when i launch xa.exe file at the directory c:\ea_r\ea_r with the dosbox, the game does work, but without the sounds; when i launch xa_3dfx.exe... (see screenshot)
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Re: Extreme Assault using Glide in DOSBox

Postby wd » 2010-3-07 @ 23:14

Wrong installation, wrong execution of the game, no information besides a screenshot, try again.
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Re: Extreme Assault using Glide in DOSBox

Postby Termit » 2010-3-07 @ 23:16

maybe you know where to download normal version of extreme assault?
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Re: Extreme Assault using Glide in DOSBox

Postby wd » 2010-3-07 @ 23:55

No because this is supposedly copyrighted.
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Re: Extreme Assault using Glide in DOSBox

Postby gulikoza » 2010-3-08 @ 07:54

You should never start dos games with directory\executable, you always need to switch to dos game directory before starting it. You should also delete all glide2x.ovl files present in the game directory that are not dosbox version.
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Re: Extreme Assault using Glide in DOSBox

Postby Termit » 2010-3-08 @ 11:17

I solved the problem with the sound by running setsound.bat file in the directory, now whan i run xa.exe with dosbox, all works perfect!
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Re: Extreme Assault using Glide in DOSBox

Postby Termit » 2010-3-08 @ 15:11

next i put GLIDE2X.OVL from dosbox to game directory and now then i launch the game, it plays music, but it's only black screen
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