VOGONS


First post, by Kaminari

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Rank Oldbie
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Oldbie

I was browsing Maxim Stepin's website for some information about his superb hq3x filter routine (recently implemented in ZSNES and ScummVM), when I discovered an incredible texture filtering routine he's been working on lately. I'm not sure if OpenGlide can support it, but the potential is so tremendous that it would be a shame to not have a look at it:

http://hiend3d.com/demos.html

The demo is impressive and the Smart Texture Filtering doesn't hit the framerate that much on my P3 667 MHz.

Reply 2 of 4, by Glidos

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Rank l33t
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l33t

Just the thing we need for a high definition TR1. No need to build it into OpenGLide or Glidos. Just apply it to the textures of TR1 to make them 4 x higher resolution in each direction, and then build them into a texture pack.

Reply 3 of 4, by Loki-Jormunr

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Newbie

is this the same thing used in scummvm ? how is it possible to apply it in dos games (or just on windows screen) ?

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