OpenGlide FAQ?

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OpenGlide FAQ?

Postby DosFreak » 2002-12-07 @ 16:42

Is there one?

Common questions/issues we've encountered?
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Great Idea

Postby GoldFinger » 2002-12-07 @ 18:03

That is a great idea, but we need a volunteer to do that, would you be the one? :P
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Postby Nicht Sehr Gut » 2002-12-09 @ 00:52

OFFICIAL OPENGLIDE FAQ

Q: Is there one?

A: Yes. A short one. You're reading it.

Q: Any Common questions/issues encountered?

A: Yes, "Is there an OpenGlide FAQ?" and
"Any common questions?" seem to be popular queries.
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Postby Glidos » 2002-12-09 @ 07:34

Q: Are there any as yet unanswered questions that the developers would like help with?
A:
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Postby Stiletto » 2002-12-09 @ 19:47

Ideas:
A description of each-and-every OpenGLid.ini setting would be good - and when you might need to enable/disable one.

What certain errors in the log mean (hard to update, though)

... and the obvious stuff...
"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen

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Postby Snover » 2002-12-09 @ 20:52

Someone that's in the know about those OpenGLid.ini settings needs to send me a PM/email. I'll start writing up the docs.

Q: How do I get this to work?
A: Either put Glide2x.dll in the game's directory or in your WINDOWS\SYSTEM32 directory.

Q: How do I change settings?
A: The first time a game is run with OpenGLide, it will create an "OpenGLid.ini" file in the same directory that it is located in. Edit that file to change settings. Hopefully later on there will be an MFC application to change settings with more easily. *hint,hint*
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Options

Postby GoldFinger » 2002-12-15 @ 03:43

for someone to do the FAQ, these are what the options mean:

0 means disabled
1 means enabled

CreateWindow:
Creates a new window for OpenGlide to run.
Can be Enabled or Disabled.

InitFullScreen:
Tells if OpenGLide is to run in FullScreen mode or in Windowed mode.
Can be Enabled or Disabled.

EnableMipMaps:
Enables the auto generation of MipMaps, can improve the performance/visual quality, but it is better to test both ways.
Can be Enabled or Disabled.

IgnorePaletteChange:
If the boards supports palette extension this has no effect, otherwise it can improve performance but reduces visual quality.
Can be Enabled or Disabled.

Wrap565to5551:
This one is for OpenGL 1.1 boards only, it maps the 565 texture format to the 5551 one if enabled, if disabled the 565 format is mapped to 8888. Enabling it can improve performance, but it is better to test both ways.
Can be Enabled or Disabled.

EnableFog:
Enable fog support in OpenGLide.
Can be Enabled or Disabled.

EnablePrecisionFix:
If the board only supports 16bit Z-Buffer this option can solve some z-buffer problems, it will be disabled automaticly if the z-buffer is greater than 16bit.
Can be Enabled or Disabled.

EnableMultiTextureEXT:
Enables the use of MultiTexture to improve performance.
Can be Enabled or Disabled.

EnablePaletteEXT:
Enables the use of the Palette extesion (if present) to improve performance and visual quality.
Can be Enabled or Disabled.

EnableVertexArrayEXT:
Can improve the performance, must be tested.
Can be Enabled or Disabled.

EnableFogCoordEXT:
Uses the extesion to improve fog support.
Can be Enabled or Disabled.

TextureMemorySize:
The ammount of Texture memory present, can be from 2 to 64 MB.

WrapperPriority:
The priority of the OpenGLide wrapper, with the following table:
0 - Priority = THREAD_PRIORITY_HIGHEST;
1 - Priority = THREAD_PRIORITY_ABOVE_NORMAL;
2 - Priority = THREAD_PRIORITY_NORMAL;
3 - Priority = THREAD_PRIORITY_BELOW_NORMAL;
4 - Priority = THREAD_PRIORITY_LOWEST;
5 - Priority = THREAD_PRIORITY_IDLE;

FrameBufferMemorySize:
The ammount of Frame Buffer memory present, can be from 2 to 64 MB.
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Re: OpenGlide FAQ?

Postby Dan Forever » 2006-4-24 @ 17:12

Is Openglide just an open source wrapper to opengl? It doesn't do any emulation other then that, so unlike dosbox I can't play old windows glide games under linux? Or does it work in conjuction with wine?
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Re: OpenGlide FAQ?

Postby Glidos » 2006-4-24 @ 18:28

Simon White updated it to build for Linux. You should ask him (via sourceforge) about running under wine.

I do know that he is working on a dosemu version too, and close to having something working I think.
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Re: OpenGlide FAQ?

Postby gulikoza » 2006-4-25 @ 06:58

I have a very early version of glide support for dosbox, which can be used in conjunction with openglide. The patch is being evaluated by dosbox developers so it's not public yet but I believe ykhwong's build does include it. But it's not very stable atm :)
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