Universe (Core Design, 1994)

General information and assistance with Munt.

Universe (Core Design, 1994)

Postby SubV » 2014-2-10 @ 14:59

Hello.

While searching for the old dos games with MT-32/CM-32L support, I found this one: the Universe by Core Design.

Almost every site claims that this game has Roland support, along with Adlib and Sound Blaster. However, when I started the game, it produced only Adlib music. The game has no sound setup or any other configuration program.

Please answer if you managed to run this game with Roland music and sounds. Thank you in advance.
Last edited by SubV on 2014-2-11 @ 23:27, edited 1 time in total.
SubV
Newbie
 
Posts: 4
Joined: 2013-12-28 @ 16:16

Re: Unverse (Core Design, 1994)

Postby Mau1wurf1977 » 2014-2-10 @ 15:29

Haven't got the game, can't help out :dead:
User avatar
Mau1wurf1977
l33t++
 
Posts: 7652
Joined: 2010-8-27 @ 04:15
Location: Western Australia

Re: Unverse (Core Design, 1994)

Postby collector » 2014-2-10 @ 17:21

SubV wrote:The game has no sound setup or any other configuration program.

If this is a game that you downloaded from some abandonware site, it is likely missing files.
User avatar
collector
l33t
 
Posts: 4253
Joined: 2003-1-15 @ 10:39

Re: Unverse (Core Design, 1994)

Postby SubV » 2014-2-10 @ 17:48

collector wrote:If this is a game that you downloaded from some abandonware site, it is likely missing files.

Not exactly. I've installed the game from original floppy disk images. The directory where I've installed the game consists of two files, UNIVERSE.EXE and UNIVERSE.EPF, nothing more.
SubV
Newbie
 
Posts: 4
Joined: 2013-12-28 @ 16:16

Re: Unverse (Core Design, 1994)

Postby collector » 2014-2-10 @ 20:14

Original images? Check the physical disks themselves.
User avatar
collector
l33t
 
Posts: 4253
Joined: 2003-1-15 @ 10:39

Re: Unverse (Core Design, 1994)

Postby SubV » 2014-2-10 @ 20:50

collector wrote:Original images? Check the physical disks themselves.

It seems you don't understand. I've got the original floppy images (5 floppy disks) of the game. I've installed the game under DosBox. But, there's no option to select a sound card.

The system requirements for Universe are:

386SX-16 Mhz or better,
Min 570 Kb free, 2 MB EMS or XMS memory,
MS-DOS 5.0,
Hard drive,
CD-ROM drive for the CD-ROM version,
VGA 256 colors graphic card and monitor,
Microsoft or 100% compatible mouse,
Ad Lib, Sound Blaster, Roland sound cards supported.


It'd be highly appreciated if someone could explain the way to select the MT-32 as sound card in this game.
SubV
Newbie
 
Posts: 4
Joined: 2013-12-28 @ 16:16

Re: Unverse (Core Design, 1994)

Postby Gamecollector » 2014-2-10 @ 23:09

I have the CD version of this game (cd creation date is 3 Nov 1994). The cd contains 1 data track (6 MB). 6 files, universe.exe/epf, file.abs/.bib/.cop (abstract, bibliography and copyright for the cd) and 0lioader.bin.
Unfortunatedly - can't find the manual... :(
The game uses Adlib by default. No FX, only music.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400B,
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
Voodoo2 12 MB SLI, Win2k drivers 1.02.00 (XpProSp3).
User avatar
Gamecollector
Oldbie
 
Posts: 1311
Joined: 2010-10-06 @ 22:17

Re: Unverse (Core Design, 1994)

Postby collector » 2014-2-11 @ 00:50

SubV wrote:It seems you don't understand. I've got the original floppy images (5 floppy disks) of the game. I've installed the game under DosBox.

Then you meant disks, not images. The actual disks are not images. While the disks can be imaged, they are not the same thing.
User avatar
collector
l33t
 
Posts: 4253
Joined: 2003-1-15 @ 10:39

Re: Unverse (Core Design, 1994)

Postby sergm » 2014-2-11 @ 10:12

Anyway, if there is no setup utility (I saw a few games like this, e.g. Overkill shareware), I'd try to play with command line. Things like "A"/"R"/"adlib"/"roland"/"mt32" may work. Searching for these in the .exe may also help.
sergm
Oldbie
 
Posts: 744
Joined: 2011-2-23 @ 16:37

Re: Unverse (Core Design, 1994)

Postby Mok » 2014-2-11 @ 13:30

Universe doesn't support anything except adlib. A few years back I extracted music and sound code to make a hoot driver and there was no trace of any code or external file accessing mpu-401.
User avatar
Mok
Newbie
 
Posts: 69
Joined: 2003-1-11 @ 11:59

Re: Unverse (Core Design, 1994)

Postby SubV » 2014-2-11 @ 14:35

Mok wrote:Universe doesn't support anything except adlib. A few years back I extracted music and sound code to make a hoot driver and there was no trace of any code or external file accessing mpu-401.

Thank you.
SubV
Newbie
 
Posts: 4
Joined: 2013-12-28 @ 16:16

Re: Universe (Core Design, 1994)

Postby Cebion » 2018-8-11 @ 21:25

I know old thread.
But I wonder why the Devs of Universe put the tag Roland support on the game even if it's not supported?

I had the same problem with Demoniak.
Cebion
Newbie
 
Posts: 1
Joined: 2018-8-11 @ 21:22

Re: Universe (Core Design, 1994)

Postby Mok » 2018-8-15 @ 23:48

Cebion wrote:I know old thread.
But I wonder why the Devs of Universe put the tag Roland support on the game even if it's not supported?

I had the same problem with Demoniak.

Unlike Universe, Demoniak actually does have MT-32 music. It's been a long time but I vaguely remember the driver is initialized incorrectly or something similar so it doesn't work out of the box.
User avatar
Mok
Newbie
 
Posts: 69
Joined: 2003-1-11 @ 11:59


Return to MT-32 General

Who is online

Users browsing this forum: No registered users and 4 guests