VOGONS


Reply 20 of 79, by HunterZ

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Added Gobliiins to the Wikipedia MT-32 list based on the PDFs above.

While I was editing the article I also noticed and fixed some title ordering and column placement issues.

Someone should look over Mok's list for incorporation into the Wikipedia article. I don't have time these days.

Reply 21 of 79, by gdjacobs

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philscomputerlab wrote:

Great list!

Interesting with Dagger of Amon Ra, I always though it was a General MIDI game. Must play it again one day 😀

Yup, it's composed for GM but supports MT-32. The cut-off seems to have been around 1990-1991 with PQ3, Conquests of the Longbow, etc. Play 'em all, I say!

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Reply 22 of 79, by Kaminari

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gdjacobs wrote:

It's composed for GM but supports MT-32.

You surely mean the other way around. Dagger is an MT-32 game. General MIDI was standardized in late 1991 and Sierra didn't start to compose specifically for the SC-55 before the end of 1992, early 1993 (Quest for Glory 3, King's Quest 6).

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Reply 23 of 79, by PhilsComputerLab

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Back in the day I played with a SC wavetable board. I'm just waiting for the game to come out on GOG 😀

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Reply 24 of 79, by collector

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Kaminari Redux wrote:

General MIDI was standardized in late 1991 and Sierra didn't start to compose specifically for the SC-55 before the end of 1992, early 1993 (Quest for Glory 3, King's Quest 6).

Which is about the time that Sierra first released its GM driver.

The Sierra Help Pages -- New Sierra Game Installers -- Sierra Game Patches -- New Non-Sierra Game Installers

Reply 25 of 79, by gdjacobs

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Right you are. I was confused by Dagger being issued with GM on initial release, unlike Longbow which was patched to support GM (quite successfully, IMO). I haven't played Dagger, but I hear the music played over GM is fantastic.

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Reply 26 of 79, by Myloch

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There are even some x68000 games that support mt32 (すばらしい!)

https://www.youtube.com/watch?v=P6TpbiVk7iQ

Only one word to describe it: Eargasm.

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Reply 27 of 79, by Great Hierophant

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bloodbat wrote:

I took some time to correct, streamline, make an open format (PDF) and complete Spikey's list. The bulk of the work's still his 😀.
I find alphabetical lists much more convenient when combing for folders or D-Fend profiles, so here are two versions: one sorted alphabetically and the other by year, both group together games by their hardware (i.e all AGI Tandy games are in one section, all MT-32 in another section, etc.).
Enjoy!

You are missing two AGI games, The Black Cauldron and Donald Duck's Playground. Al Lowe would be sad to see two of his earliest designed games go unlisted!

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Reply 28 of 79, by bloodbat

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Better late than never...Al Lowe need no longer be sad.

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    sierra games midi.pdf
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    File license
    Fair use/fair dealing exception

Reply 29 of 79, by HunterZ

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bloodbat wrote:

Better late than never...Al Lowe need no longer be sad.

Thanks, I captured the relevant data on the Wikipedia List of MT-32-compatible computer games article.

This also made me realize that Gobliiins went missing from the article. Apparently someone put a citation needed on it and then removed it. WTF, it's listed on MobyGames and in this thread.

Someone also removed Another World from the list, which prompted me to fire up my floppy image in DOSBox and make a recording with my real CM-64 as proof. I had no idea that the game uses it for sound and not music! Here it is: https://www.youtube.com/watch?v=gwGxzE4FvIk

Reply 30 of 79, by bloodbat

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HunterZ wrote:

Thanks, I captured the relevant data on the Wikipedia List of MT-32-compatible computer games article.

This also made me realize that Gobliiins went missing from the article. Apparently someone put a citation needed on it and then removed it. WTF, it's listed on MobyGames and in this thread.

Someone also removed Another World from the list, which prompted me to fire up my floppy image in DOSBox and make a recording with my real CM-64 as proof. I had no idea that the game uses it for sound and not music! Here it is: https://www.youtube.com/watch?v=gwGxzE4FvIk

Whoever removed it from Wikipedia was right :s I don't know how Gobliiins slipped in there, attached are a pic of the sound card selection screen for Gobliiins and an updated MIDI list 😜. Sorry for the inconvenience.

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  • loader_000.png
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    Gobliiins sound selection
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Reply 31 of 79, by HunterZ

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bloodbat wrote:

Whoever removed it from Wikipedia was right :s I don't know how Gobliiins slipped in there, attached are a pic of the sound card selection screen for Gobliiins and an updated MIDI list 😜. Sorry for the inconvenience.

Thanks, I removed it again.

Interestingly, it seems the game has no music on any hardware, except maybe Redbook CD audio or something in the CD version?

Reply 32 of 79, by bjwil1991

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Here's my list (games I have installed on my computer at home).

PC Speaker Games:

Batman the Movie (1989)
Batman Returns (SFX only)
Doom 1 (SFX only)
Earl Weaver's Baseball 2
Codename: Iceman*
Indiana Jones and the Fate of Atlantis (SFX only)
King's Quest 1-3
Police Quest 1 EGA
Police Quest 2*
Space Quest 1 EGA
Space Quest 2
Space Quest 3*
The Secret of Monkey Island
*Yes, these games do support it for either SFX or music

Tandy 3-Voice or IBM PCjr:

Earl Weaver's Baseball 2
Codename: Iceman
King's Quest 1-3 (sierra -t)
Police Quest 1 EGA (sierra -t)
Police Quest 2*
Space Quest 1 EGA (sierra -t)
Space Quest 2 (sierra -t)
Space Quest 3*
The Secret of Monkey Island
*Yes, these games do support it for SFX and/or Music

Adlib/OPL3:

Batman Returns (SFX support only for the Sound Blaster)
Doom 1 and Doom 2 for DOS
Codename: Iceman
Duke Nukem
Earl Weaver's Baseball 2
Frederik Pohl's Gateway and Gateway 2: Homeworld
Indiana Jones and the Fate of Atlantis (voice supported with CD-ROM only)
King's Quest 4-6 (version 6 supports voice and SFX with the Sound Blaster)
Madden NHL Hockey 95 (supports voice and SFX with the Sound Blaster)
Police Quest 1 VGA (supports SFX)
Police Quest 2
Police Quest 3 (supports SFX and voice as well)
Space Quest 1 VGA
Space Quest 3
Star Wars: X-Wing and TIE Fighter
The Secret of Monkey Island

Roland MT-32

Doom 1 and Doom 2 for DOS
Codename: Iceman***
Duke Nukem
Earl Weaver's Baseball 2***
Frederik Pohl's Gateway and Gateway 2: Homeworld
Indiana Jones and the Fate of Atlantis** (voice supported with CD-ROM only)
King's Quest 4-6*** (version 6 supports voice and SFX with the Sound Blaster)
Madden NHL Hockey 95** and *** (supports voice and SFX with the Sound Blaster)
Police Quest 1 VGA** and *** (supports SFX)
Police Quest 2***
Police Quest 3** and *** (supports SFX and voice as well)
Space Quest 1 VGA***
Space Quest 3** and ***
Star Wars: X-Wing and TIE Fighter
The Secret of Monkey Island**
* MT-32 to GM patch must be applied (unofficial)
** Speed sensitive
*** Requires port 330h and IRQ2/9 only

GM/GS/XG/AWE32/AWE64

Doom 1 and Doom 2 for DOS
Duke Nukem
King's Quest 6* (version 6 supports voice and SFX with the Sound Blaster)
Police Quest 1 VGA* (supports SFX)
Space Quest 1 VGA*
Star Wars: X-Wing and TIE Fighter
* Requires port 330h and IRQ2/9 only

Edit 12-19-17 @08:28 - fixed the list of games that require port 330h and IRQ 2/9 to not requiring (can be changed within the game's setup utility).

Last edited by bjwil1991 on 2017-12-19, 13:28. Edited 1 time in total.

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Systems from C64 to FX-6300.

Reply 33 of 79, by bjwil1991

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Since I cannot edit my post above, I forgot that Doom 1 and 2, as well as Duke Nukem series (I digress) don't require the 330h address or IRQ 2/9 as those games have it where you can choose the port address for the music. The other ones listed above (Sierra On-Line) requires the IRQ 2/9 and 330h port channel. Star Wars: X-Wing and TIE Fighter have the option to enter another MIDI port for the GM.

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Reply 36 of 79, by Stiletto

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bjwil1991 wrote:

Thanks, man. Thought it was my end again.

No, it was a sudden surge in VOGONS vandalism: Suddenly can't edit posts anymore?

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Reply 37 of 79, by HunterZ

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bjwil1991 wrote:

Here's my list (games I have installed on my computer at home).

- Which Duke Nukem is primarily an MT-32 game? I didn't think any of them even supported MIDI at all except for DN3D - which is a General MIDI game?
- Can someone verify that Earl Weaver Baseball II actually supports MT-32? I'm adding it to the wikipedia list based on verification that it's an installer option, but I can't seem to reinstall my copy of the game to change the sound option.
- Verified and added NHL 95 to the wikipedia list

Reply 38 of 79, by bjwil1991

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HunterZ wrote:
- Which Duke Nukem is primarily an MT-32 game? I didn't think any of them even supported MIDI at all except for DN3D - which is […]
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bjwil1991 wrote:

Here's my list (games I have installed on my computer at home).

- Which Duke Nukem is primarily an MT-32 game? I didn't think any of them even supported MIDI at all except for DN3D - which is a General MIDI game?
- Can someone verify that Earl Weaver Baseball II actually supports MT-32? I'm adding it to the wikipedia list based on verification that it's an installer option, but I can't seem to reinstall my copy of the game to change the sound option.
- Verified and added NHL 95 to the wikipedia list

Duke Nukem 3D unofficially supports the MT-32 (MT to GM patch must be applied). I have ran Earl Weaver's Baseball II game with my Roland MT-32 (requires installing the driver for it when selecting the sound).

Forgot to add more games to the compatibility lists.

Sid Meier's Civilization for MS-DOS:
PC Speaker, Tandy 3-Voice, Adlib/Sound Blaster, and Roland MT-32 (the game asks which of those are installed)

Lemmings 2 for MS-DOS:
Tandy 3-Voice, Adlib/Sound Blaster, and Roland MT-32

Discord: https://discord.gg/U5dJw7x
Systems from C64 to FX-6300.

Reply 39 of 79, by bloodbat

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HunterZ wrote:
bloodbat wrote:

Whoever removed it from Wikipedia was right :s I don't know how Gobliiins slipped in there, attached are a pic of the sound card selection screen for Gobliiins and an updated MIDI list 😜. Sorry for the inconvenience.

Thanks, I removed it again.

Interestingly, it seems the game has no music on any hardware, except maybe Redbook CD audio or something in the CD version?

Yep, Redbook audio for the CD version.