First post, by c0keb0ttle
So I've been using a Roland MT-32 for some time with my 486 33 MHz and a Music Quest clone Midi card I bought from Amibay, and it's been working flawlessly both in old Sierra games (like SQ3), and newer LucasArts games like TIE Fighter.
Today I was mucking around a bit with my stuff and had the 486 disassembled for a bit. When I put it back together I've suddenly started getting "Exc. Checksum Error" from my MT-32. 😵
However, I only get it from the two LucasArts games (TIE Fighter and Sam&Max). When I run the SetMuse setup utility and test play the music it sounds all garbled. The Sierra games, and Cruise for a Corpse, still works perfectly fine.
So... Anyone got any idea why those two games would cause checksum errors, while others work fine? I guess SetMuse runs in protected mode. Does this matter? 😠