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61# (non envoy‚s au jeu). De plus, les clics-milieu
62# seront envoy‚s au jeu en mode plein ‚cran ou en mode
63# seamless.
64# Defaults (si non pr‚sent ou incorrect) : seamless middlerelease
65# Valeurs possibles: seamless, onclick, onstart, nomouse.
66# sensitivity: Sensibilit‚ de la souris. Le second paramŠtre optionnel sp‚cifie la sensibilit‚ verticale (ex. 100,-50).
67# raw_mouse_input: Outrepasse les paramŠtres de votre systŠme pour l'acc‚l‚ration et la sensibilit‚
68# de la souris. CelA marche en mode plein ‚cran
69# ou quand la souris est captur‚ en mode fenˆtr‚.
70# waitonerror: Attend avant de fermer la console si DOSBox a une erreur.
71# priority: Niveaux de priorit‚ pour DOSBox. La deuxiŠme valeur aprŠs la virgule est lorsque DOSBox n'est pas actif/r‚duit.
72# pause n'est valable que pour la seconde entr‚e.
73# Valeurs possibles: auto, lowest, lower, normal, higher, highest.
74# mute_when_inactive: Mute the sound when the window is inactive.
75# pause_when_inactive: Pause emulation when the window is inactive.
76# mapperfile: Fichier utilis‚ pour charger/sauver les correspondances touche/‚v‚nement.
77# Resetmapper ne fonctionne qu'avec la valeur par d‚faut.
78# screensaver: Utilisez 'allow' (autorise) ou 'block' (bloque) pour outrepasser la variable d'environnement
79# SDL_VIDEO_ALLOW_SCREENSAVER (qui bloque g‚n‚ralement la capture d'‚cran de l'OS
80# pendant que l'‚mulateur est lanc‚).
81# Valeurs possibles: auto, allow, block.
82
83fullscreen = false
84display = 0
85fullresolution = desktop
86windowresolution = default
87viewport_resolution = fit
88window_position = auto
89window_decorations = true
90transparency = 0
91host_rate = auto
92vsync = false
93vsync_skip = 7000
94presentation_mode = auto
95output = opengl
96texture_renderer = auto
97capture_mouse = seamless middlerelease
98sensitivity = 100
99raw_mouse_input = false
100waitonerror = true
101priority = auto auto
102mute_when_inactive = false
103pause_when_inactive = false
104mapperfile = mapper-v2.map
105screensaver = auto
106
107[dosbox]
108# language: S‚lectionner un autre fichier de langue.
109# machine: Type de machine que DOSBox essaye d'‚muler.
110# Valeurs possibles: hercules, cga, cga_mono, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
111# captures: R‚pertoire o— les objets comme les sons WAVE, musiques MIDI, et captures d'‚cran sont enregistr‚s.
112# memsize: Quantit‚ de m‚moire dont DOSBox dispose en m‚gaoctets.
113# Il est mieux de laisser cette valeur d'origine pour ‚viter les problŠmes avec certains jeux,
114# bien que quelques jeux puissent n‚cessiter une valeur plus ‚lev‚e.
115# Il n'y a g‚n‚ralement pas de gain de vitesse en augmentant cette valeur.
116# mcb_fault_strategy: How software-corrupted memory chain blocks should be handled:
117# deny: Quit (and report) when faults are detected (default).
118# repair: Repair (and report) faults using adjacent chain blocks.
119# report: Report faults but otherwise proceed as-is.
120# allow: Allow faults to go unreported (hardware behavior).
121# The default (deny) is recommended unless a game is failing with MCB corruption errors.
122# Valeurs possibles: deny, repair, report, allow.
123# vmemsize: Video memory in MiB (1-8) or KiB (256 to 8192). 'auto' uses the default per video adapter.
124# Valeurs possibles: auto, 1, 2, 4, 8, 256, 512, 1024, 2048, 4096, 8192.
125# dos_rate: Customize the emulated video mode's frame rate, in Hz:
126# default: The DOS video mode determines the rate (recommended).
127# host: Match the DOS rate to the host rate (see 'host_rate' setting).
128# <value>: Sets the rate to an exact value, between 24.000 and 1000.000 (Hz).
129# We recommend the 'default' rate; otherwise test and set on a per-game basis.
130# vesa_modes: Controls the selection of VESA 1.2 and 2.0 modes offered:
131# compatible A tailored selection that maximizes game compatibility.
132# This is recommended along with 4 or 8 MB of video memory.
133# halfline Supports the low-resolution halfline VESA 2.0 mode used by
134# Extreme Assault. Use only if needed, as it's not S3 compatible.
135# all Offers all modes for a given video memory size, however
136# some games may not use them properly (flickering) or may need
137# more system memory (mem = ) to use them.
138# Valeurs possibles: compatible, all, halfline.
139# speed_mods: Permit changes known to improve performance. Currently no games are known
140# to be affected by this. Please file a bug with the project if you find a
141# game that fails when this is set to true so we will list them here.
142# autoexec_section: How autoexec sections are handled from multiple config files.
143# join : combines them into one big section (legacy behavior).
144# overwrite : use the last one encountered, like other conf settings.
145# Valeurs possibles: join, overwrite.
146# automount: Mounts 'drives/[c]' directories as drives on startup, where [c] is
147# a lower-case drive letter from a to y. The 'drives' folder can be
148# provided relative to the current directory or via built-in resources.
149# Mount settings can be optionally provided using a [c].conf file along-
150# -side the drive's directory, with content as follows:
151# [drive]
152# type = dir, overlay, floppy, or cdrom
153# label = custom_label
154# path = path-specification, ie: path = %%path%%;c:\tools
155# override_drive = mount the directory to this drive instead (default empty)
156# verbose = true or false
157# startup_verbosity: Contr“le la verbosit‚ avant l'affichage du programme :
158# | cran de bienvenue | Sorties ‚cran de d‚marrage
159# high | oui | oui
160# low | non | oui
161# quiet | non | non
162# auto | 'low' si exec ou dir sont utilis‚s, sinon 'high'
163# Valeurs possibles: auto, high, low, quiet.
164
165language =
166machine = svga_s3
167captures = capture
168memsize = 16
169mcb_fault_strategy = allow
170vmemsize = auto
171dos_rate = default
172vesa_modes = compatible
173speed_mods = true
174autoexec_section = join
175automount = true
176startup_verbosity = high
177
178[render]
179# frameskip: Nombre d'images que DOSBox saute avant d'en afficher une autre.
180# aspect: Met … l'‚chelle la r‚solution verticale pour produire un aspect d'affichage 4:3,
181# correspondant … celui des moniteurs … d‚finition standard d'origine
182# pour lequel la majorit‚ des jeux DOS ont ‚t‚ con‡us. Ce paramŠtre
183# n'affecte que les modes vid‚o qui utilisent des pixels non carr‚s, tels que
184# 320x200 ou 640x400 ; alors que les modes de pixels carr‚s, tels que 640x480
185# et 800x600, seront affich‚s tel quel.
186# monochrome_palette: S‚lectionne la palette par d‚faut pour l'affichage monochrome.
187# Fonctionne seulement lors de l'‚mulation hercules ou cga_mono.
188# Vous pouvez aussi faire d‚filer les couleurs disponibles avec F11.
189# Valeurs possibles: white, paperwhite, green, amber.
190# cga_colors: Sets the interpretation of CGA RGBI colors. Affects all machine types capable of
191# displaying CGA or better graphics. Built-in presets:
192# default: The canonical CGA palette, as emulated by VGA adapters (default).
193# tandy [BL]: Emulation of an idealised Tandy monitor with adjustable Brown Level
194# (0 - red, 50 - brown, 100 - dark yellow; defaults to 50).
195# tandy-warm: Emulation of the actual color output of an unknown Tandy monitor.
196# ibm5153 [C]: Emulation of the actual color output of an IBM 5153 monitor with
197# a unique Contrast control that dims non-bright colors only
198# (0 to 100; defaults to 100).
199# agi-amiga-v1, agi-amiga-v2, agi-amiga-v3:
200# Palettes used by the Amiga ports of Sierra AGI games
201# (see the manual for further details).
202# agi-amigaish: A mix of EGA and Amiga colors used by the Sarien AGI-interpreter.
203# scumm-amiga: Palette used by the Amiga ports of LucasArts EGA games.
204# colodore: Commodore 64 inspired colors based on the Colodore palette.
205# colodore-sat: Colodore palette with 20% more saturation.
206# dga16: A modern take on the canonical CGA palette with dialed back contrast.
207# You can also set custom colors by specifying 16 space or comma separated color values,
208# either as 3 or 6-digit hex codes (e.g. #f00 or #ff0000 for full red), or decimal
209# RGB triplets (e.g. (255, 0, 255) for magenta).
210# scaler: Scaler utilis‚ pour agrandir/am‚liorer les modes basse r‚solution.
211# Si l'option "forced" est ajout‚e, alors le scaler sera utilis‚ mˆme si
212# le r‚sultat ne semble pas celui escompt‚.
213# Notez que certains scalers peuvent utiliser des bords noirs pour remplir l'image
214# dans la r‚solution configur‚. Si ce n'est pas l'effet voulu,
215# essayez un scaler diff‚rent ou activez le mode plein ‚cran.
216#
217# Valeurs possibles: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.
218# glshader: Aussi bien 'none' (aucun) ou le nom d'un shader GLSL. Marche seulement avec
219# la sortie OpenGL. Peut-ˆtre un chemin absolu, un fichier
220# dans le sous-r‚pertoire 'glshaders' du r‚pertoire de configuration
221# de DOSBox, ou l'un des shaders int‚gr‚s :
222# advinterp2x, advinterp3x, advmame2x, advmame3x,
223# crt-easymode-flat, crt-fakelottes-flat, rgb2x, rgb3x,
224# scan2x, scan3x, tv2x, tv3x, sharp (d‚faut).
225
226frameskip = 0
227aspect = true
228monochrome_palette = white
229cga_colors = default
230scaler = none
231glshader = default
232
233[composite]
234# composite: Enable composite mode on start. 'auto' lets the program decide.
235# Note: Fine-tune the settings below (ie: hue) using the composite hotkeys.
236# Then read the new settings from your console and enter them here.
237# Valeurs possibles: auto, on, off.
238# era: Era of composite technology. When 'auto', PCjr uses new and CGA/Tandy use old.
239# Valeurs possibles: auto, old, new.
240# hue: Appearance of RGB palette. For example, adjust until sky is blue.
241# saturation: Intensity of colors, from washed out to vivid.
242# contrast: Ratio between the dark and light area.
243# brightness: Luminosity of the image, from dark to light.
244# convergence: Convergence of subpixel elements, from blurry to sharp (CGA and Tandy-only).
245
246composite = auto
247era = auto
248hue = 0
249saturation = 100
250contrast = 100
251brightness = 0
252convergence = 0
253
254[cpu]
255# core: Core CPU utilis‚ dans l'‚mulation. 'auto' bascule de 'normal' … 'dynamic' si c'est disponible et
256# appropri‚.
257# Valeurs possibles: auto, dynamic, normal, simple.
258# cputype: Coeur de CPU utilis‚ dans l'‚mulation. 'auto' est le choix le plus rapide.
259# Valeurs possibles: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
260# cycles: Nombre d'instructions que DOSBox essaye d'‚muler … chaque milliseconde.
261# Param‚trer une trop grande valeur donne des coupures de son et des saccades.
262# Les cycles peuvent ˆtre d‚finis de 3 fa‡ons :
263# 'auto' essaye de deviner ce dont un jeu a besoin.
264# Cela fonctionne g‚n‚ralement, mais peut ‚chouer avec certains jeux.
265# '#nombre' d‚finira une quantit‚ fixe de cycles. C'est g‚n‚ralement ce qu'il faut
266# si 'auto' ‚choue. (Exemple : '4000')
267# 'max' allouera autant de cycles que votre ordinateur est capable
268# de g‚rer.
269#
270# Valeurs possibles: auto, fixed, max.
271# cycleup: Nombre de cycles … ajouter/soustraire avec la combinaison de touches.
272# cycledown: Le param‚trer … moins de 100 donnera un pourcentage.
273
274core = auto
275cputype = auto
276cycles = auto
277cycleup = 10
278cycledown = 20
279
280[mixer]
281# nosound: Activer le mode silencieux, le son ‚tant cependant toujours ‚mul‚.
282# rate: Taux d'‚chantillonnage du mixer, param‚trer tout taux d'un p‚riph‚rique plus haut que cela va probablement d‚t‚riorer sa qualit‚ sonore.
283# Valeurs possibles: 8000, 11025, 16000, 22050, 32000, 44100, 48000.
284# blocksize: Taille de bloc du mixer, des blocs plus grands peuvent aider pour les saccades de son mais il sera aussi moins en phase.
285# Valeurs possibles: 128, 256, 512, 1024, 2048, 4096, 8192.
286# prebuffer: Nombre de millisecondes de donn‚es … garder en amont du paramŠtre blocksize.
287# negotiate: Let the system audio driver negotiate (possibly) better rate and blocksize settings.
288# compressor: Enable the auto-leveling compressor on the master channel to prevent clipping
289# of the audio output:
290# off: Disable compressor.
291# on: Enable compressor (default).
292# crossfeed: Set crossfeed globally on all stereo channels for headphone listening:
293# off: No crossfeed (default).
294# on: Enable crossfeed (at strength 40).
295# <strength>: Set crossfeed strength from 0 to 100, where 0 means no crossfeed (off)
296# and 100 full crossfeed (effectively turning stereo content into mono).
297# Note: You can set per-channel crossfeed via mixer commands.
298# reverb: Enable reverb globally to add a sense of space to the sound:
299# off: No reverb (default).
300# on: Enable reverb (medium preset).
301# tiny: Simulates the sound of a small integrated speaker in a room;
302# specifically designed for small-speaker audio systems
303# (PC Speaker, Tandy, PS/1 Audio, and LPT DAC devices).
304# small: Adds a subtle sense of space; good for games that use a single
305# synth channel (typically OPL) for both music and sound effects.
306# medium: Medium room preset that works well with a wide variety of games.
307# large: Large hall preset recommended for games that use separate
308# channels for music and digital audio.
309# huge: A stronger variant of the large hall preset; works really well
310# in some games with more atmospheric soundtracks.
311# Note: You can fine-tune per-channel reverb levels via mixer commands.
312# Valeurs possibles: off, on, tiny, small, medium, large, huge.
313# chorus: Enable chorus globally to add a sense of stereo movement to the sound:
314# off: No chorus (default).
315# on: Enable chorus (normal preset).
316# light: A light chorus effect (especially suited for
317# synth music that features lots of white noise.)
318# normal: Normal chorus that works well with a wide variety of games.
319# strong: An obvious and upfront chorus effect.
320# Note: You can fine-tune per-channel chorus levels via mixer commands.
321# Valeurs possibles: off, on, light, normal, strong.
322
323nosound = false
324rate = 44100
325blocksize = 1024
326prebuffer = 25
327negotiate = true
328compressor = true
329crossfeed = off
330reverb = off
331chorus = off
332
333[midi]
334# mididevice: Pr‚iph‚rique qui recevra les donn‚es MIDI (depuis l'interface
335# ‚mul‚e - MPU-401). Choisissez l'un des suivants :
336# 'fluidsynth', pour utiliser le synth‚tiseur MIDI int‚gr‚. Reportez-vous
337# … la section [fluidsynth] pour la configuration d‚taill‚e.
338# 'mt32', pour utiliser le synth‚tiseur Roland MT-32 int‚gr‚. Reportez-vous
339# … la section [mt32] pour la configuration d‚taill‚e.
340# 'auto', pour utiliser le premier lecteur MIDI externe disponible. Cela
341# peut ˆtre un synth‚tiseur logiciel ou un p‚riph‚rique mat‚riel.
342# Valeurs possibles: auto, oss, alsa, fluidsynth, mt32, none.
343# midiconfig: Options de configuration pour l'interface MIDI s‚lectionn‚e.
344# Il s'agit g‚n‚ralement de l'ID ou du nom du synth‚tiseur MIDI que vous voulez
345# utiliser (trouver son ID/nom avec la commande DOS 'mixer /listmidi').
346# - Cette option n'a aucun effet lors de l'utilisation d'un synth‚tiseur int‚gr‚
347# (mididevice = 'fluidsynth' ou 'mt32').
348# - Lors de l'utilisation d'ALSA, utiliser la commande Linux 'aconnect -l' pour lister
349# les ports MIDI et en s‚lectionner un (par exemple 'midiconfig=14:0'
350# pour le s‚quenceur client 14, port 0).
351# - Si vous utiliser un Roland MT-32 avec un PCB en r‚vision 0,
352# le mat‚riel peut demander un d‚lai afin d'‚viter que son
353# tampon ne d‚borde. Dans ce cas, ajoutez 'delaysysex',
354# par exemple: 'midiconfig=2 delaysysex'.
355# Reportez vous au README/Manuel pour plus d'informations.
356# mpu401: Type de MPU-401 … ‚muler.
357# Valeurs possibles: intelligent, uart, none.
358
359mididevice = fluidsynth
360midiconfig =
361mpu401 = intelligent
362
363[fluidsynth]
364# soundfont: Path to a SoundFont file in .sf2 format. You can use an
365# absolute or relative path, or the name of an .sf2 inside
366# the 'soundfonts' directory within your DOSBox configuration
367# directory.
368# Note: The optional volume scaling percentage after the filename
369# has been deprecated. Please use a mixer command instead to
370# change the FluidSynth audio channel's volume, e.g.:
371# MIXER FSYNTH 200
372# fsynth_chorus: Chorus effect: 'auto', 'on', 'off', or custom values.
373# When using custom values:
374# All five must be provided in-order and space-separated.
375# They are: voice-count level speed depth modulation-wave, where:
376# - voice-count is an integer from 0 to 99.
377# - level is a decimal from 0.0 to 10.0
378# - speed is a decimal, measured in Hz, from 0.1 to 5.0
379# - depth is a decimal from 0.0 to 21.0
380# - modulation-wave is either 'sine' or 'triangle'
381# For example: chorus = 3 1.2 0.3 8.0 sine
382# Note: You can disable the FluidSynth chorus and enable the
383# mixer-level chorus on the FluidSynth channel instead, or
384# enable both chorus effects at the same time. Whether this
385# sounds good depends on the SoundFont and the chorus settings
386# being used.
387# fsynth_reverb: Reverb effect: 'auto', 'on', 'off', or custom values.
388# When using custom values:
389# All four must be provided in-order and space-separated.
390# They are: room-size damping width level, where:
391# - room-size is a decimal from 0.0 to 1.0
392# - damping is a decimal from 0.0 to 1.0
393# - width is a decimal from 0.0 to 100.0
394# - level is a decimal from 0.0 to 1.0
395# For example: reverb = 0.61 0.23 0.76 0.56
396# Note: You can disable the FluidSynth reverb and enable the
397# mixer-level reverb on the FluidSynth channel instead, or
398# enable both reverb effects at the same time. Whether this
399# sounds good depends on the SoundFont and the reverb settings
400# being used.
401# fsynth_filter: Filter for the FluidSynth audio output:
402# off: Don't filter the output (default).
403# <custom>: Custom filter definition; see 'sb_filter' for details.
404
405soundfont = ~/Abandonware-France/The-Elders-Scrolls-Daggerfall/The-Elders-Scrolls-Daggerfall_Dosbox-Staging81/soundfonts/Phoenix_MT-32.sf2
406fsynth_chorus = auto
407fsynth_reverb = auto
408fsynth_filter = off
409
410[mt32]
411# model: ModŠle de synth‚tiseur … utiliser. Par d‚faut, pr‚fŠre CM-32L
412# si les deux sets de ROMs sont fournis. Pour les premiers jeux Sierra et Dune 2,
413# il est recommand‚ d'utiliser 'mt32', alors qu les jeux r‚cents utilisent
414# plut“t les effets sonores suppl‚mentaires CM-32L (utilisez 'auto' ou 'cm32l')
415# Valeurs possibles: auto, cm32l, cm32l_102, cm32l_100, mt32, mt32_old, mt32_107, mt32_106, mt32_105, mt32_104, mt32_bluer, mt32_new, mt32_204.
416# romdir: R‚pertoire contenant les ROMs n‚cessaires MT-32 et/ou CM-32L
417# nomm‚s comme ceci :
418# MT32_CONTROL.ROM ou CM32L_CONTROL.ROM - fichier(s) de contr“le ROM.
419# MT32_PCM.ROM ou CM32L_PCM.ROM - fichier(s) PCM ROM.
420# Le r‚pertoire peut ˆtre absolu ou relatif, ou laisser vide pour
421# utiliser le r‚pertoire 'mt32-roms' dans le r‚pertoire de configuration
422# de DOSBox, ou un autre r‚pertoire habituel du systŠme.
423# mt32_filter: Filter for the Roland MT-32/CM-32L audio output:
424# off: Don't filter the output (default).
425# <custom>: Custom filter definition; see 'sb_filter' for details.
426
427model = auto
428romdir =
429mt32_filter = off
430
431[sblaster]
432# sbtype: Type de Sound Blaster … ‚muler. 'gb' pour Game Blaster.
433# Valeurs possibles: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
434# sbbase: Adresse IO de la Sound Blaster.
435# Valeurs possibles: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
436# irq: Num‚ro d'IRQ de la Sound Blaster.
437# Valeurs possibles: 7, 5, 3, 9, 10, 11, 12.
438# dma: Num‚ro DMA de la Sound Blaster.
439# Valeurs possibles: 1, 5, 0, 3, 6, 7.
440# hdma: Num‚ro High DMA de la Sound Blaster.
441# Valeurs possibles: 1, 5, 0, 3, 6, 7.
442# sbmixer: Permet au mixer Sound Blaster de modifier le mixer de DOSBox.
443# sbwarmup: Silence initial DMA audio after card power-on, in milliseconds.
444# This mitigates pops heard when starting many SB-based games.
445# Reduce this if you notice intial playback is missing audio.
446# oplmode: Type d'‚mulation OPL. Sur 'auto' le mode est d‚termin‚ par 'sbtype'.
447# Tous les modes OPL sont compatibles AdLib, sauf pour 'cms'.
448# Valeurs possibles: auto, cms, opl2, dualopl2, opl3, opl3gold, none.
449# sb_filter: Type of filter to emulate for the Sound Blaster digital sound output:
450# auto: Use the appropriate filter determined by 'sbtype'.
451# sb1, sb2, sbpro1, sbpro2, sb16:
452# Use the filter of this Sound Blaster model.
453# modern: Use linear interpolation upsampling that acts as a low-pass filter;
454# this is the legacy DOSBox behaviour (default).
455# off: Don't filter the output.
456# <custom>: One or two custom filters in the following format:
457# TYPE ORDER FREQ
458# Where TYPE can be 'hpf' (high-pass) or 'lpf' (low-pass),
459# ORDER is the order of the filter from 1 to 16
460# (1st order = 6dB/oct slope, 2nd order = 12dB/oct, etc.),
461# and FREQ is the cutoff frequency in Hz. Examples:
462# lpf 2 12000
463# hpf 3 120 lfp 1 6500
464# sb_filter_always_on: Force the Sound Blaster filter to be always on
465# (disallow programs from turning the filter off).
466# opl_filter: Type of filter to emulate for the Sound Blaster OPL output:
467# auto: Use the appropriate filter determined by 'sbtype' (default).
468# sb1, sb2, sbpro1, sbpro2, sb16:
469# Use the filter of this Sound Blaster model.
470# off: Don't filter the output.
471# <custom>: Custom filter definition; see 'sb_filter' for details.
472# cms_filter: Filter for the Sound Blaster CMS output:
473# on: Filter the output (default).
474# off: Don't filter the output.
475# <custom>: Custom filter definition; see 'sb_filter' for details.
476
477sbtype = sb16
478sbbase = 220
479irq = 7
480dma = 1
481hdma = 5
482sbmixer = true
483sbwarmup = 100
484oplmode = auto
485sb_filter = modern
486sb_filter_always_on = false
487opl_filter = auto
488cms_filter = on
489
490[gus]
491# gus: Activer l'‚mulation Gravis UltraSound.
492# gusbase: Adresse de base IO de la Gravis UltraSound.
493# Valeurs possibles: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
494# gusirq: Num‚ro d'IRQ de la Gravis UltraSound.
495# Valeurs possibles: 5, 3, 7, 9, 10, 11, 12.
496# gusdma: Canal DMA de la Gravis UltraSound.
497# Valeurs possibles: 3, 0, 1, 5, 6, 7.
498# ultradir: Chemin vers le r‚pertoire UltraSound. Dans ce r‚pertoire,
499# il devrait y avoir un r‚pertoire MIDI qui contient
500# les fichiers de patch pour la lecture GUS. Le jeu de patch
501# utilis‚ avec Timidity devrait bien fonctionner correctement.
502# gus_filter: Filter for the Gravis UltraSound audio output:
503# off: Don't filter the output (default).
504# <custom>: Custom filter definition; see 'sb_filter' for details.
505
506gus = false
507gusbase = 240
508gusirq = 5
509gusdma = 3
510ultradir = C:\ULTRASND
511gus_filter = off
512
513[innovation]
514# sidmodel: Model of chip to emulate in the Innovation SSI-2001 card:
515# - auto: Selects the 6581 chip.
516# - 6581: The original chip, known for its bassy and rich character.
517# - 8580: A later revision that more closely matched the SID specification.
518# It fixed the 6581's DC bias and is less prone to distortion.
519# The 8580 is an option on reproduction cards, like the DuoSID.
520# - none: Disables the card.
521# Valeurs possibles: auto, 6581, 8580, none.
522# sidclock: The SID chip's clock frequency, which is jumperable on reproduction cards.
523# - default: uses 0.895 MHz, per the original SSI-2001 card.
524# - c64ntsc: uses 1.023 MHz, per NTSC Commodore PCs and the DuoSID.
525# - c64pal: uses 0.985 MHz, per PAL Commodore PCs and the DuoSID.
526# - hardsid: uses 1.000 MHz, available on the DuoSID.
527# Valeurs possibles: default, c64ntsc, c64pal, hardsid.
528# sidport: The IO port address of the Innovation SSI-2001.
529# Valeurs possibles: 240, 260, 280, 2a0, 2c0.
530# 6581filter: The SID's analog filtering meant that each chip was physically unique.
531# Adjusts the 6581's filtering strength as a percent from 0 to 100.
532# 8580filter: Adjusts the 8580's filtering strength as a percent from 0 to 100.
533# innovation_filter: Filter for the Innovation audio output:
534# off: Don't filter the output (default).
535# <custom>: Custom filter definition; see 'sb_filter' for details.
536
537sidmodel = none
538sidclock = default
539sidport = 280
5406581filter = 50
5418580filter = 50
542innovation_filter = off
543
544[speaker]
545# pcspeaker: Activer l'‚mulation du haut-parleur PC.
546# Valeurs possibles: discrete, impulse, none, off.
547# pcspeaker_filter: Filter for the PC Speaker output:
548# on: Filter the output (default).
549# off: Don't filter the output.
550# <custom>: Custom filter definition; see 'sb_filter' for details.
551# tandy: Activer l'‚mulation du Tandy Sound System. Pour 'auto', l'‚mulation est pr‚sente seulement si la machine est param‚tr‚e sur 'tandy'.
552# Valeurs possibles: auto, on, off.
553# tandy_filter: Filter for the Tandy synth output:
554# on: Filter the output (default).
555# off: Don't filter the output.
556# <custom>: Custom filter definition; see 'sb_filter' for details.
557# tandy_dac_filter: Filter for the Tandy DAC output:
558# on: Filter the output (default).
559# off: Don't filter the output. <custom>: Custom filter definition; see 'sb_filter' for details.
560# lpt_dac: Type of DAC plugged into the parallel port:
561# disney: Disney Sound Source.
562# covox: Covox Speech Thing.
563# ston1: Stereo-on-1 DAC, in stereo up to 30 kHz.
564# none/off: Don't use a parallel port DAC (default).
565# Valeurs possibles: none, disney, covox, ston1, off.
566# lpt_dac_filter: Filter for the LPT DAC audio device(s):
567# on: Filter the output (default).
568# off: Don't filter the output.
569# <custom>: Custom filter definition; see 'sb_filter' for details.
570# ps1audio: Enable IBM PS/1 Audio emulation.
571# ps1audio_filter: Filter for the PS/1 Audio synth output:
572# on: Filter the output (default).
573# off: Don't filter the output.
574# <custom>: Custom filter definition; see 'sb_filter' for details.
575# ps1audio_dac_filter: Filter for the PS/1 Audio DAC output:
576# on: Filter the output (default).
577# off: Don't filter the output.
578# <custom>: Custom filter definition; see 'sb_filter' for details.
579
580pcspeaker = discrete
581pcspeaker_filter = on
582tandy = auto
583tandy_filter = on
584tandy_dac_filter = on
585lpt_dac = none
586lpt_dac_filter = on
587ps1audio = false
588ps1audio_filter = on
589ps1audio_dac_filter = on
590
591[joystick]
592# joysticktype: Type de manette … ‚muler : auto (d‚faut),
593# aucun (d‚sactive l'‚mulation du joystick)
594# 2axis (supporte deux manettes),
595# 4axis (supporte une manette, premiŠre manette utilis‚e),
596# 4axis_2 (supporte une manette, seconde manette utilis‚e),
597# fcs (Thrustmaster), ch (CH Flightstick).
598# 'none' d‚sactive l'‚mulation de la manette.
599# 'auto' choisit l'‚mulation selon la(les) manette(s) r‚elle(s).
600# (Rappelez-vous de r‚initialiser le fichier de correspondance des touches DOSBox si vous l'avez sauv‚ plus t“t)
601# Valeurs possibles: auto, 2axis, 4axis, 4axis_2, fcs, ch, hidden, disabled.
602# timed: Activer des intervalles de temps pour les axes. Tester cette option si votre manette d‚rive.
603# autofire: Tirer continuellement tant que le bouton est press‚.
604# swap34: changer les 3Šme et 4Šme axes. Peut ˆtre utile avec certaines manettes.
605# buttonwrap: Activer l'inversion de bouton pour le nombre de boutons ‚mul‚s.
606# circularinput: Activer la translation d'entr‚e circulaire vers une sortie carr‚e.
607# Essayez d'activer ceci si votre stick analogique gauche peut seulement bouger dans un cercle.
608# deadzone: Pourcentage de mouvement … ignorer. 100 transforme le stick en un stick digital.
609# use_joy_calibration_hotkeys: Activates hotkeys to allow realtime calibration of the joystick's x and y axis.
610# Only consider this if in-game calibration fails and other settings have been tried.
611# - Ctrl/Cmd+Arrow-keys adjusts the axis' scalar value:
612# - left and right diminish or magnify the x-axis scalar, respectively.
613# - down and up diminish or magnify the y-axis scalar, respectively.
614# - Alt+Arrow-keys adjusts the axis' offset position:
615# - left and right shift x-axis offset in the given direction.
616# - down and up shift the y-axis offset in the given direction.
617# - Reset the X and Y calibration using Ctrl+Delete and Ctrl+Home, respectively.
618# Each tap will report X or Y calibration values you can set below. When you find parameters that work,
619# quit the game, switch this setting back to false, and populate the reported calibration parameters.
620# joy_x_calibration: Apply x-axis calibration parameters from the hotkeys. Default is 'auto'.
621# joy_y_calibration: Apply Y-axis calibration parameters from the hotkeys. Default is 'auto'.
622
623joysticktype = auto
624timed = true
625autofire = false
626swap34 = false
627buttonwrap = false
628circularinput = false
629deadzone = 10
630use_joy_calibration_hotkeys = false
631joy_x_calibration = auto
632joy_y_calibration = auto
633
634[serial]
635# serial1: D‚finir le type de p‚riph‚rique connect‚ au port s‚rie.
636# Peut ˆtre 'disabled' (d‚sactiv‚), 'dummy' (factice), 'modem', 'nullmodem', 'directserial'.
637# Les paramŠtres additionnels doivent ˆtre sur la mˆme ligne sous la forme
638# paramŠtre:valeur. Le paramŠtre pour tous les types est l'IRQ (optionnel).
639# Pour 'directserial' : realport (port r‚el, requis), rxdelay (optionnel).
640# (realport:COM1 realport:ttyS0).
641# Pour 'modem' : listenport (port d'‚coute, optionnel).
642# Pour 'nullmodem' : server, rxdelay, txdelay, telnet, usedtr,
643# transparent, port, inhsocket (tous optionnels).
644# Exemple : 'serial1=modem listenport:5000'.
645# Valeurs possibles: dummy, disabled, mouse, modem, nullmodem, direct.
646# serial2: Voir serial1
647# Valeurs possibles: dummy, disabled, mouse, modem, nullmodem, direct.
648# serial3: Voir serial1
649# Valeurs possibles: dummy, disabled, mouse, modem, nullmodem, direct.
650# serial4: Voir serial1
651# Valeurs possibles: dummy, disabled, mouse, modem, nullmodem, direct.
652# phonebookfile: Fichier utilis‚ pour relier de faux num‚ros de t‚l‚phone … des adresses.
653
654serial1 = dummy
655serial2 = dummy
656serial3 = disabled
657serial4 = disabled
658phonebookfile = phonebook.txt
659
660[dos]
661# xms: Activer la prise en charge de m‚moire XMS (ou ‚tendue).
662# ems: Activer la prise en charge de m‚moire EMS (ou pagin‚e). La valeur par d‚faut (=true) fournie
663# la meilleure compatibilit‚ mais certaines applications peuvent fonctionner mieux
664# avec d'autres choix, ou la d‚sactivation de l'EMS (=false)
665# pour fonctionner.
666# Valeurs possibles: true, emsboard, emm386, false.
667# umb: Activer la prise en charge des UMB (bloc m‚moire sup‚rieure).
668# ver: Param‚trer la version de DOS (5.0 par d‚faut). Formater selon majeure.mineure.
669# Un nombre seul est trait‚ comme une version majeure.
670# Les paramŠtres communs sont 3.3, 5.0, 6.22, and 7.1.
671# country: Set DOS country code which will affect country-specific
672# information such as date, time, and decimal formats.
673# If set to 0, the country code corresponding to the
674# selected keyboard layout will be used.
675# expand_shell_variable: Enable expanding environment variables such as %PATH%
676# while in the DOS command shell. FreeDOS and MS-DOS 7/8
677# COMMAND.COM supports this behavior.
678# keyboardlayout: Code langue pour la disposition du clavier (ou aucun).
679
680xms = true
681ems = true
682umb = true
683ver = 5.0
684country = 0
685expand_shell_variable = false
686keyboardlayout = auto
687
688[ipx]
689# ipx: Activer l'IPX par ‚mulation UDP/IP.
690
691ipx = false
692
693[ethernet]
694# ne2000: Enable emulation of a Novell NE2000 network card on a software-based
695# network (using libslirp) with properties as follows:
696# - 255.255.255.0 : Subnet mask of the 10.0.2.0 virtual LAN.
697# - 10.0.2.2 : IP of the gateway and DHCP service.
698# - 10.0.2.3 : IP of the virtual DNS server.
699# - 10.0.2.15 : First IP provided by DHCP, your IP!
700# Note: Inside DOS, setting this up requires an NE2000 packet driver,
701# DHCP client, and TCP/IP stack. You might need port-forwarding
702# from the host into the DOS guest, and from your router to your
703# host when acting as the server for multiplayer games.
704# nicbase: The base address of the NE2000 card.
705# Note: Addresses 220 and 240 might not be available as they're assigned
706# to the Sound Blaster and Gravis UltraSound by default.
707# Valeurs possibles: 200, 220, 240, 260, 280, 2c0, 300, 320, 340, 360.
708# nicirq: The interrupt used by the NE2000 card.
709# Note: IRQs 3 and 5 might not be available as they're assigned
710# to 'serial2' and the Gravis UltraSound by default.
711# Valeurs possibles: 3, 4, 5, 9, 10, 11, 12, 14, 15.
712# macaddr: The MAC address of the NE2000 card.
713# tcp_port_forwards: Forwards one or more TCP ports from the host into the DOS guest.
714# The format is:
715# port1 port2 port3 ... (e.g., 21 80 443)
716# This will forward FTP, HTTP, and HTTPS into the DOS guest.
717# If the ports are privileged on the host, a mapping can be used
718# host:guest ..., (e.g., 8021:21 8080:80)
719# This will forward ports 8021 and 8080 to FTP and HTTP in the guest
720# A range of adjacent ports can be abbreviated with a dash:
721# start-end ... (e.g., 27910-27960)
722# This will forward ports 27910 to 27960 into the DOS guest.
723# Mappings and ranges can be combined, too:
724# hstart-hend:gstart-gend ..., (e.g, 8040-8080:20-60)
725# This forwards ports 8040 to 8080 into 20 to 60 in the guest
726# Notes:
727# - If mapped ranges differ, the shorter range is extended to fit.
728# - If conflicting host ports are given, only the first one is setup.
729# - If conflicting guest ports are given, the latter rule takes precedent.
730# udp_port_forwards: Forwards one or more UDP ports from the host into the DOS guest.
731# The format is the same as for TCP port forwards.
732
733ne2000 = true
734nicbase = 300
735nicirq = 3
736macaddr = AC:DE:48:88:99:AA
737tcp_port_forwards =
738udp_port_forwards =
739
740[autoexec]
741# Les lignes de cette section seront lanc‚es au d‚marrage.
742# Vous pouvez mettre vos commandes MOUNT ici.
743keyb fr
744@ECHO OFF
745cls
746echo.-----------------------------------------------
747echo The Elder Scrolls II - Daggerfall
748echo. VERSION CD V.F.
749echo. Patch French Daggerfall
750echo. https://wiwiki.wiwiland.net
751echo www.abandonware-france.org
752echo.-----------------------------------------------
753echo DOSBox Staging
754echo.-----------------------------------------------
755echo Commandes de base pour Dosbox :
756echo ALT + ENTREE - MODE PLEIN ECRAN/FENETRE
757echo CTRL + F10 - CAPTURER/LIBERER LE CURSEUR
758echo CTRL + F12/11 - AUGMENTER/REDUIRE LA VITESSE
759echo CTRL + F9 - QUITER DOSBOX
760echo.-----------------------------------------------
761echo.
762echo.
763pause
764mount C "C"
765imgmount D ~/Abandonware-France/The-Elders-Scrolls-Daggerfall/The-Elders-Scrolls-Daggerfall_Dosbox-Staging/CD/Dagger.iso -t iso
766c:
767cls
768FALL.EXE Z.cfg
769Exit