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First post, by chinagreenelvis

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When DOSBox uses "original" resolution for various modes and games, which resolutions is it actually asking the display to change to?

For text mode, in svga_s3, is it requesting a resolution of 720x400 or something else?
For 320x200 games, is it requesting a resolution of 640x400 or 640x480?

I'm trying to get modelines set up to see if I can somehow get resolution switching to happen for DOSBox Pure in Retroarch.

Reply 1 of 1, by theelf

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chinagreenelvis wrote on 2024-06-07, 18:52:
When DOSBox uses "original" resolution for various modes and games, which resolutions is it actually asking the display to chang […]
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When DOSBox uses "original" resolution for various modes and games, which resolutions is it actually asking the display to change to?

For text mode, in svga_s3, is it requesting a resolution of 720x400 or something else?
For 320x200 games, is it requesting a resolution of 640x400 or 640x480?

I'm trying to get modelines set up to see if I can somehow get resolution switching to happen for DOSBox Pure in Retroarch.

Hi! i have a thin client with a ati card than can do lower resolutions, and dosbox output real 320x200 resolution

dosbox problem (sdl problem in fact) is not resolutions, but refresh rates that cant be selected