VOGONS


mouse sensitivity

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First post, by reaperofthelake

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hello

i have been testing games with mouse like Harvester and i notice that the Y axis scroll works much slower than the X axis...

and if i add more sensitivity in the conf file (more than 100) its only affects the X axis!!

anyone knows the cause of this??? i cant play well because the mouse it feels weird like this 🙁 🙁 🙁

Reply 1 of 7, by Qbix

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modify the sourcecode of dosbox 😉

I don't have harvester, but it might be relying on some default X/Y sensitivity being set with mode changes or not being reset.

Water flows down the stream
How to ask questions the smart way!

Reply 2 of 7, by reaperofthelake

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mmm you are talking about a ''x/y'' sensitivity but in the conf file don't especifies two valors... only appears ''sensitivity=100''

😖 😖 😖

Last edited by reaperofthelake on 2008-08-13, 08:24. Edited 1 time in total.

Reply 4 of 7, by Qbix

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i'll look at constructor though. I have that game somewhere.

Water flows down the stream
How to ask questions the smart way!

Reply 5 of 7, by reaperofthelake

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ripsaw8080 wrote:

Another thread about this issue (mentions Constructor in particular, but the utility available there should work for other games as well):

Difference between horisontal and vertical mouse movement in Constructor

i've tried mousex with 200 for the y axis but it seems don't change anything

snif snif... theres no solution? 🙁

Reply 6 of 7, by ripsaw8080

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It was reported to work with Constructor; might not with Harvester. Make sure you are running the main executable directly, e.g. MOUSEX 100 200 GAME.EXE

You can also try MOUSE2KV mentioned in the other thread.

Reply 7 of 7, by reaperofthelake

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ripsaw8080 wrote:

You can also try MOUSE2KV mentioned in the other thread.

thanks this finally works! 😁