I have also thought some times about making the DFR user interface easier. But if I would start to divide the features into basic and advanced features, two things would happen:
1. Users would ask "Why is X only availble in advanced mode, I need X but do not want to have all the rest of the advanced features." And sooner or later we would not have 2 or 3 different GUI modes but 2^{# of features} modes.
2. In some support / old games forums I would be able to read: "How can I do X in DFR?", answer: "Use the menu item X.", question again: "But there is no menu item X here.". By now I already get mails from DFR users who ask me to implement things that are already there.
So making a basic and an advanced mode in my eyes is no good idea. But we could think of making the menu structure easier and better in general (in particular the profile, the extras and the context menu). So if anybody has some ideas how to make the things easier findable in DFR, this would be very welcome. (Otherwise I will close the feature merge window for 1.3 and will release 1.3b1 soon.)