VOGONS


First post, by Axmann8

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So, basically what I'm trying to do is use my Wacom Graphire 3's pointer to play the classic DOS game, "Life & Death", a game where you play as a surgeon. When I try to play the game in either windowed or fullscreen mode, when I try hovering the tablet pen around the screen by hovering it above the tablet, the mouse pointer goes completely wonky and gravitates to the corners of the screen if you so much as slightly move it to one side.

I've done some searching on the forums and read a bit about "relative" vs "absolute" mouse position, and disabling relative position in SDL (which I tried to no avail) but I'm a bit of a newbie to DOSBox, so I'm not exactly sure what I would need to do to make this work.

Any help would be appreciated :D

Reply 1 of 4, by Qbix

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Unlikely going to work.
DOS games and how a mouse works in DOS are not really compatible with tablet + pen.

Water flows down the stream
How to ask questions the smart way!

Reply 2 of 4, by Axmann8

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Qbix wrote:

Unlikely going to work.
DOS games and how a mouse works in DOS are not really compatible with tablet + pen.

As you're the author DOSBox and I never expected to get a reply from you directly, it would be improper to allow myself to disregard what you say, since you know the program better than anyone else, but doesn't that sound slightly dismissive?

Are these two threads something completely different?

Wacom Tablet + Dosbox work-around

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Reply 4 of 4, by wd

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and disabling relative position in SDL

The problem doesn't lie in the interaction SDL--dosbox but dosbox--game, the regular mouse interface (int33)
has relative mouse querying capabilities and you don't have any chance to tell the game *only* the
absolute coordinates. Easiest example is an application that reads out a relative movement and always
positions back the (invisible/internal) mouse position at a fixed position.