Reply 20 of 22, by jmarsh
wrote:For one thing, surface output kicks Windows 7 out of Aero and opengl doesn't.
What does that matter if you're in fullscreen mode with no other apps visible?
wrote:For one thing, surface output kicks Windows 7 out of Aero and opengl doesn't.
What does that matter if you're in fullscreen mode with no other apps visible?
wrote:What does that matter if you're in fullscreen mode with no other apps visible?
Alt+tab?
wrote:wrote:So this method scales everything to an as-large-as-possible box on your modern widescreen monitor with the aspect ratio of a 4:3 CRT, with the characteristic black bars on the sides.
The OP is asking for no scaling at all. For a 320x240 game, that means a small image in the center surrounded by huge black areas, like you get when using "surface" output with a "none" scaler.
Well, it does the scaling that's done by the scaler. So normal2x will give you double that size for example. But what it doesn't do is then additionally scale the thing to the size of the entire screen in fullscreen mode. I don't know why the other output modes do, actually, if that's what the scaler's for.
== Jez ==