First post, by videogamer555
What's the difference between dynamic, normal, and simple. In general, how does each affect the performance of programs being run?
What's the difference between dynamic, normal, and simple. In general, how does each affect the performance of programs being run?
Dynamic may to be several times faster. Some games may don't work in one mode and work in other. Dynamic is usefull for late DOS games, generally.
Ok, but what really is the difference (technically) between dynamic, normal, and simple?
wrote:what really is the difference (technically) between dynamic, normal, and simple?
Sorry for bumping this but I think it's the most appropriate thread to ask. The Wiki says that the simple core is similar to normal but optimized for real mode games. I wonder how much performance gain, if any, does it provide compared to normal if a real mode game is being run?
For example, if I run Blake Stone: Aliens of Gold with cycles=auto 9600 and core=simple, will it be more robust/stable and/or consume less system resources compared to the same cycles but normal core?
More interestingly, what if I run The Elder Scrolls: Arena (also a real mode game) with simple core, will it in any way result in better performance compared to normal and/or dynamic core? Or would dynamic in any of the above examples trump both simple and normal, and simple is only optimized for much older real mode titles (e.g. stuff from late 80s and early 90s)?