VOGONS

Common searches


First post, by babylon-shoes

User metadata

finally i compiled dosbox cvs with mingw/msys.

and dosbox.exe is 12MB (!)
and it (seems to) run old dos games ok.

is this normal? 0.63 only had 1.6MB.

i did have to compile SDL from tar ball - configure, make, make install

i did have to use the older directx (from www.libsdl.org/extras/win32/common/directx-devel.tar.gz. newer directx headers for compiling mplayer/mencoder - audio-video - port from linux won't work)

there are other 'packages' in msys "root" which are used with mplayer. would this affect dosbox compilation or its size?

Reply 3 of 5, by HunterZ

User metadata
Rank l33t++
Rank
l33t++

Side-note: I was once able to use files from a recent DirectX 9 SDK to complie ddraw support in DOSBox, but it was a pain to put the right files in the right places with the right names. I'm not sure if that method produces different code than that generated when using the DirectX files from libsdl.org.

Reply 5 of 5, by HunterZ

User metadata
Rank l33t++
Rank
l33t++

Does mplayer include the DirectX files for MinGW?

I accidentally ran strip on my sdl-config script a couple of times, which caused configure scripts for SDL-using apps to break whenever I ran them.