First post, by Spotted Cheetah
Is there a way to do this?
To call some function what will return a DOSBox specific information from what it can be known if my game is running under DOSBox - for example to then not bother with long messy hardware detections but try the usual setup offered by DOSBox at first, or to not start tweaking the VGA to 100Hz :p (This last is possible! 🤣 ).
So some interrupt call what will return a string containing "DOSBox" or something similar what can be used to determine this in the background.
(On the other hand i think i know a method... Check how many of a "light" ASM command can be executed, and then check how many of a "heavy" one in one tick or some other time period. If they are near to each other then it is DOSBox, if they are far, then the CPU did it)
Left this dictatoric junk. No. IV.