First post, by sehh
- Rank
- Newbie
Here is a list of things i've discovered about dosbox and i'd like to share with others.
1) Under Fedora Core 4 Linux, which uses ALSA by default, dosbox will sometimes use alsa directly and other times it loads 'esd'. I dont know why or how come it switches between the two on the same system. Anyway, i'm forcing dosbox to use alsa via the "device=alsa" option, no reason for audio to go through esd, alsa does proper mixing.
2) Under both Linux and WinXP, the graphics look skewed/weird. I had to set "aspect=true" to enable aspect correction. Maybe that should be the default? All my dosbox installations require it.
3) I've tried all the different parameters for the "output=" option and never seen a difference, anyone care to share his experience?
4) I always use "scaler=advmame2x", i found that it looks waaay better than the default "normal2x" for very little cpu overhead. Anyone with a 1ghz cpu or faster should use it.
5) The default "cycles=3000" is a bit slow, especialy when running highly intensive games. I think most people will benefit if they tried 3500 or 4000.
6) I didn't like the default 22khz audio from dosbox. Most of my games have 44khz audio and i wanted to be able to hear it. Unfortunately, if i change to 44khz then the audio is delayed by a full second!! I looked at my cpu usage and it was rather low, so the problem must be within dosbox. I then doubled the blocksize and prebuffer options and that allowed 44khz audio at real-time without any delay or stutters!!! (i'm using blocksize=4096 and prebuffer=30).
I'd appriciate your comments on my findings.
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sehh