First post, by Nazo
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Ok, first of all, I'm using gulikoza's CVS build. In no small part because I want the best D3D support now that I'm using an ATI card (the Geforce card messed up, so I got the best thing for AGP and second best that will likely ever be made.) Thought I'd play around with the pixel shaders (particularly 2xSaI) while I was at it even since it was obviously something wrong with my previous card that caused it to crash when I tried shaders in DosBox (and, as expected, the new card does not crash, but, then the original code was written for an ATI card.) However, I've also tried using the hwscale option, so I'm not just relying on the shaders (in other words, the bug I'm running into probably isn't due to shader support at all.) When I make the window full screen, all scaling is gone. I can toggle back and forth with alt-enter between window and full screen, and whenever it's a window, I get scaling, whenever it's full screen, I don't. I tried both D3D and OGL, and neither scales in any way I can see when I change to full screen. Definitely they look radically different with full screen looking blocky while in a window it looks smooth like it should.
Don't know if anyone really helps with CVS builds, especially 3rd party ones, but, if anyone does, I'd appreciate it. Oh, and I'm sorry also if this particular bug (or whatever) has been explained with perhaps a fix somewhere. I tried to search, but, the only keywords I could come up with either give me too many results for a mere human to search through or none.