DOSBox Game Launcher (DOSBox Frontend)

General information and assistance with DOSBox.

Re: DOSBox Game Launcher (DOSBox Frontend)

Postby Deffnator » 2018-10-15 @ 17:01

Yesterplay80 wrote:Metropolis Launcher, which supports various DOSBox versions as well, circumvents this problem by supplying a local database copy from MobyGames. The downside is a >200MB download an it takes up almost 800MB from your hard drive.

tried to use this one to install F-15 Strike Eagle III and Ah-3 Thunderstrike (1995) but none of them did it work
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Re: DOSBox Game Launcher (DOSBox Frontend)

Postby collector » 2018-10-16 @ 22:24

Why would you think that a database from Moby would help you with installing any games?
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Re: DOSBox Game Launcher (DOSBox Frontend)

Postby Hamby » 2018-10-19 @ 07:05

I just installed DBGL 0.82 on my Linux Mint computer...

It crashed, dumping this to the terminal window. I have absolutely no clue what could be wrong.
./dbgl
Code: Select all
Launching DBGL using 64-Bit VM 10.0.2 on Linux v4.15.0-36-genericamd64, HSQL Database Engine 1.8.1.3WARNING: An illegal reflective access operation has occurred
WARNING: Illegal reflective access by org.dbgl.gui.Launcher (file:/home/jim/Applications/DBGL/dbgl.jar) to method java.net.URLClassLoader.addURL(java.net.URL)
WARNING: Please consider reporting this to the maintainers of org.dbgl.gui.Launcher
WARNING: Use --illegal-access=warn to enable warnings of further illegal reflective access operations
WARNING: All illegal access operations will be denied in a future release
java.lang.IllegalArgumentException: object is not an instance of declaring class
   at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
   at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
   at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
   at java.base/java.lang.reflect.Method.invoke(Method.java:564)
   at org.dbgl.gui.Launcher.loadSWT(Unknown Source)
   at org.dbgl.gui.Launcher.main(Unknown Source)
Exception in thread "main" java.lang.NoClassDefFoundError: org/eclipse/swt/SWT
   at org.dbgl.gui.Launcher.main(Unknown Source)
Caused by: java.lang.ClassNotFoundException: org.eclipse.swt.SWT
   at java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(BuiltinClassLoader.java:582)
   at java.base/jdk.internal.loader.ClassLoaders$AppClassLoader.loadClass(ClassLoaders.java:190)
   at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:499)
   ... 1 more


I'm anxious to have a DOSBox frontend as easy to use as D-Fend Reloaded, and DBGL seems to be the best (maybe only) candidate for Linux.
If anyone can point me toward what could be going wrong, I'd be very very grateful.
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Re: DOSBox Game Launcher (DOSBox Frontend)

Postby rcblanke » 2018-10-19 @ 21:49

Please use Java 8 for now, the current DBGL release is not compatible with versions 9 and up. I'm hard at work on a new DBGL release, but it will require some more time.
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Re: DOSBox Game Launcher (DOSBox Frontend)

Postby bola1717 » 2018-11-19 @ 07:23

Hello,

sorry if someone mentioned this Problem earlier but the Database search (f.e. Mobygames) when adding a new Game isnt working anymore -> states no information found or giving an obscure error message (Could retrieve Inf. - org.xml.sax.saparseexception, Line etc. White spacees are required between...)


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Re: DOSBox Game Launcher (DOSBox Frontend)

Postby Blairwitcher » 2018-12-24 @ 18:44

bola1717 wrote:Hello,

sorry if someone mentioned this Problem earlier but the Database search (f.e. Mobygames) when adding a new Game isnt working anymore -> states no information found or giving an obscure error message (Could retrieve Inf. - org.xml.sax.saparseexception, Line etc. White spacees are required between...)


Greetings

I can confirm, I have literally the same issue with MoO2 not being recognized as a game in the Moby database
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Re: DOSBox Game Launcher (DOSBox Frontend)

Postby bola1717 » 2019-1-04 @ 13:29

Is there any way to fix it? Editing a file perhaps to correctly parse the Databases of the included ones?

(It´s a fantastic Launcher and with this great feature not working anymoer...makes me sad...:-/)
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Re: DOSBox Game Launcher (DOSBox Frontend)

Postby rcblanke » 2019-1-07 @ 19:41

bola1717 and Blairwitcher, please take a look on the previous page of this thread, I already posted a fix for this specific problem.
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Re: DOSBox Game Launcher (DOSBox Frontend)

Postby Blairwitcher » 2019-1-07 @ 21:37

rcblanke wrote:bola1717 and Blairwitcher, please take a look on the previous page of this thread, I already posted a fix for this specific problem.

My bad, I haven't checked that before asking.
Thank you
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Re: DOSBox Game Launcher (DOSBox Frontend)

Postby Silverfish2910 » 2019-1-29 @ 23:40

Hello. I know that this is a common complaint, but the databases aren't working again... or at least that's what it looks like.

Image

Image

Image

Pouet gives minimal information and there seems to be no option for Home of the Underdog.

rcblanke wrote:Hi people,

Thanks for the problem report hoarder, both issues that you mention should be fixed in this new maintenance build. Also Mobygames querying should work again (they switched to using https, thanks Bugurten).

All the latest files
To upgrade, grab the dbgl.jar as usual.

When I'm (finally) finished with the DBGL back-end rewrite, I'll start seeing if I can implement any new features, but for now these will have to wait, sorry.

Ronald


I already downloaded the latest version of DBGL twice. Is there something else I need to do? Do I wait for another update?
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Re: DOSBox Game Launcher (DOSBox Frontend)

Postby keichiku » 2019-1-30 @ 00:22

Silverfish2910 wrote:Hello. I know that this is a common complaint, but the databases aren't working again... or at least that's what it looks like.

Image

Image

Image

Pouet gives minimal information and there seems to be no option for Home of the Underdog.

rcblanke wrote:Hi people,

Thanks for the problem report hoarder, both issues that you mention should be fixed in this new maintenance build. Also Mobygames querying should work again (they switched to using https, thanks Bugurten).

All the latest files
To upgrade, grab the dbgl.jar as usual.

When I'm (finally) finished with the DBGL back-end rewrite, I'll start seeing if I can implement any new features, but for now these will have to wait, sorry.

Ronald


I already downloaded the latest version of DBGL twice. Is there something else I need to do? Do I wait for another update?



It's kinda obscured on the previous page, but this is the file you need:
http://members.quicknet.nl/r.blankendaa ... ar082b.zip
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Re: DOSBox Game Launcher (DOSBox Frontend)

Postby Silverfish2910 » 2019-2-01 @ 04:23

Thank you very much. It works now.
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Re: DOSBox Game Launcher (DOSBox Frontend)

Postby Ant_222 » 2019-2-05 @ 21:58

Hello, rcblanke.

Could you please remove the obsolete setting Collapse mode from the experimental options on the Display tab? There are also two new options in the pixel-perfect patch—glfullvsync (V-Sync in fullscreen OpenGL) and fullborderless (emulate fullscreen as a borderless Window, not in ECE yet)—but they have safe defaults and may be omitted in DBGL.

Does one have manually to register the pixel-perfect output modes surfacepp and openglpp even though your front-end is aware of the pixel-perfect patch in ECE? It would be great it DBGL added those values to the output drop-down list for profiles based on ECE.

Would it be possible to rename the fullscreen resolution value 0x0 into the more intuitive desktop? It need not be an alias translated internally back to 0x0, for you can specify fullresolution = desktop in the ini file directly.
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Re: DOSBox Game Launcher (DOSBox Frontend)

Postby GiSWiG » 2019-2-07 @ 01:01

Ant_222 wrote:Hello, rcblanke.

Could you please remove the obsolete setting Collapse mode from the experimental options on the Display tab? There are also two new options in the pixel-perfect patch—glfullvsync (V-Sync in fullscreen OpenGL) and fullborderless (emulate fullscreen as a borderless Window, not in ECE yet)—but they have safe defaults and may be omitted in DBGL.

Does one have manually to register the pixel-perfect output modes surfacepp and openglpp even though your front-end is aware of the pixel-perfect patch in ECE? It would be great it DBGL added those values to the output drop-down list for profiles based on ECE.

Would it be possible to rename the fullscreen resolution value 0x0 into the more intuitive desktop? It need not be an alias translated internally back to 0x0, for you can specify fullresolution = desktop in the ini file directly.

The changelog on the main website states you have to add those settings in. Also, openglpp just became available in the 4180.3 build of DOSBox ECE which just came out two-ish weeks ago. It would be hard to expect DBGL to keep up with DOSBox ECE every time a new setting comes out. Of course I just noticed that DOSBox ECE build 4191 just released today with some enhancements to the pixel-perfect patch that might fix some of the screen tearing I saw using Screamer 2 and Screamer Rally with glide. It's slight but noticeable to the very picky. I JUST built working profiles in DBGL with ECE 4185 earlier TODAY! Oh-well, I'm not busy tonight.

Thanks DBGL! I've been a long-time fan, sometime around the 0.77-0.78-ish, maybe earlier. I know I upgraded to the latest jar file several times. I hope to see more integration soon between DBGL and DOSBox ECE like the missing pixel-perfect related settings.
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