Ant_222 wrote:Hello, rcblanke.
Could you please remove the obsolete setting Collapse mode from the experimental options on the Display tab? There are also two new options in the pixel-perfect patch—glfullvsync (V-Sync in fullscreen OpenGL) and fullborderless (emulate fullscreen as a borderless Window, not in ECE yet)—but they have safe defaults and may be omitted in DBGL.
Does one have manually to register the pixel-perfect output modes surfacepp and openglpp even though your front-end is aware of the pixel-perfect patch in ECE? It would be great it DBGL added those values to the output drop-down list for profiles based on ECE.
Would it be possible to rename the fullscreen resolution value 0x0 into the more intuitive desktop? It need not be an alias translated internally back to 0x0, for you can specify fullresolution = desktop in the ini file directly.
The changelog on the main website states you have to add those settings in. Also, openglpp just became available in the 4180.3 build of DOSBox ECE which just came out two-ish weeks ago. It would be hard to expect DBGL to keep up with DOSBox ECE every time a new setting comes out. Of course I just noticed that DOSBox ECE build 4191 just released today with some enhancements to the pixel-perfect patch that might fix some of the screen tearing I saw using Screamer 2 and Screamer Rally with glide. It's slight but noticeable to the very picky. I JUST built working profiles in DBGL with ECE 4185 earlier TODAY! Oh-well, I'm not busy tonight.
Thanks DBGL! I've been a long-time fan, sometime around the 0.77-0.78-ish, maybe earlier. I know I upgraded to the latest jar file several times. I hope to see more integration soon between DBGL and DOSBox ECE like the missing pixel-perfect related settings.