DOSBox Game Launcher (DOSBox Frontend)

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Re: DOSBox Game Launcher (DOSBox Frontend)

Postby Neville » 2017-10-11 @ 14:11

Cool! Thanks for keeping up the good work.
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Re: DOSBox Game Launcher (DOSBox Frontend)

Postby rcblanke » 2017-10-25 @ 11:11

Hi all,

I've just released 0.82, no changes since the last build, enjoy!

Ronald
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Re: DOSBox Game Launcher (DOSBox Frontend)

Postby jtalbot » 2017-11-11 @ 11:05

First off great software. I had to reinstall from scratch and am running into a huge issue. New Java,.82 release of dbgl, I added about 5k games and around there now when I open the software it crashes. I see that Java Binary stops responding and I can only restart the application again. I had this running fine from my USB drive earlier but now it no longer will work once I start adding lots and lots of games.

Win10 Pro, I5, 1TB SSD, 16gb ram connected to a brand new USB 3TB drive.
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Re: DOSBox Game Launcher (DOSBox Frontend)

Postby azrael4h » 2017-11-12 @ 22:22

I have an odd problem specific to two games, but not most.

The games in question are Secret Agent by Apogee, and Wizardry 6 by Sir Tech. They will load, however, irrespective of what options I select in DBGL, they will not run the actual game in a window other than the default tiny size. Both have a text mode window that loads first, which is in the larger window size. Secret Agent just says 'Decompressing graphics files" while Wizardry 6 just flashes. Those windows close, and a new tiny one opens with the game after.

DOSBox.conf has a forced scaler2x, 1280x960 windowed resolution, and when loading the games directly through the exe, they load the game windows correctly, in the larger resolution. Only when loading the games through DBGL do they not load the correct resolution for the game window.

DBGL is .82, DOSBox is .74, running in Linux Mint 18.2. All other games will load flawlessly through DBGL, at least that I've tested. These are the only two that I have that seem to load a second window with the actual game after initializing the graphics. I have tested every scaler in the options list, as well as opengl, openglnb, and overlay for the renderer. Checking the option to force scaling has no impact, as does aspect correcting or double buffering.

It's strange, as it should, even if the profile settings in DBGL were lost on the creation of the new window, use the default dosbox.conf settings, which it doesn't.

*EDIT* After testing, setting Secret Agent to svga_s3, CPU to auto, and window resolution to original, it finally forced scaling on it. This is different from every other game, where I just set a window resolution and am done, but that's fine. Leaving this up in case others have the same issue.
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Re: DOSBox Game Launcher (DOSBox Frontend)

Postby rcblanke » 2017-11-23 @ 18:59

jtalbot wrote:First off great software. I had to reinstall from scratch and am running into a huge issue. New Java,.82 release of dbgl, I added about 5k games and around there now when I open the software it crashes. I see that Java Binary stops responding and I can only restart the application again. I had this running fine from my USB drive earlier but now it no longer will work once I start adding lots and lots of games.

Win10 Pro, I5, 1TB SSD, 16gb ram connected to a brand new USB 3TB drive.
Sorry to hear you're experiencing lock-ups. How did you 'add' the 5000 games, did you use the built in importer? Also, I've seen multiple USB drives behaving erratically in that they may intermittently disconnect and immediately reconnect. This will cause problems with DBGL because it wants to keep a connection to the database open at all times, resulting in a lock-up when disconnecting the drive it's stored on. So please try running DBGL on a normal hdd/sdd and check if that fixes your problem.
Finally, you can try running DBGL using dbglcons.cmd so that you will be able to see any errors (stacktraces) as they occur.
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Re: DOSBox Game Launcher (DOSBox Frontend)

Postby Enigma776 » 2018-1-10 @ 02:01

Is there anyway to scrape box art for DBGL? or another tool to do it and then import?
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Re: DOSBox Game Launcher (DOSBox Frontend)

Postby Neville » 2018-1-10 @ 13:38

If you use the right options, you can download cover art from MobyGames.
Last edited by Neville on 2018-1-10 @ 19:54, edited 1 time in total.
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Re: DOSBox Game Launcher (DOSBox Frontend)

Postby rcblanke » 2018-1-10 @ 19:29

Correct, just enable it in File->Preferences->Web Information Archives (Choose cover-art, Choose screenshots). If you set a value in the boxes 'Max. amount of cover-art images to save when multi-editing' and 'Max. amount of screen images to save when multi-editing', you can even select multiple profiles in DBGL's profile-list and have DBGL crawl and fetch them all in one go (this might take a while though).
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Re: DOSBox Game Launcher (DOSBox Frontend)

Postby Damaniel » 2018-8-01 @ 01:05

I've finished setting up a Linux box running Linux Mint 19 and decided to try DBGL with my DOSbox installation. Sadly, it's not working. Here's the error messages I get:

Code: Select all
Launching DBGL using 64-Bit VM 10.0.1 on Linux v4.15.0-20-genericamd64, HSQL Database Engine 1.8.1.3WARNING: An illegal reflective access operation has occurred
WARNING: Illegal reflective access by org.dbgl.gui.Launcher (file:/home/shaunbr/bin/dbgl.jar) to method java.net.URLClassLoader.addURL(java.net.URL)
WARNING: Please consider reporting this to the maintainers of org.dbgl.gui.Launcher
WARNING: Use --illegal-access=warn to enable warnings of further illegal reflective access operations
WARNING: All illegal access operations will be denied in a future release
java.lang.IllegalArgumentException: object is not an instance of declaring class
   at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
   at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
   at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
   at java.base/java.lang.reflect.Method.invoke(Method.java:564)
   at org.dbgl.gui.Launcher.loadSWT(Unknown Source)
   at org.dbgl.gui.Launcher.main(Unknown Source)
Exception in thread "main" java.lang.NoClassDefFoundError: org/eclipse/swt/SWT
   at org.dbgl.gui.Launcher.main(Unknown Source)
Caused by: java.lang.ClassNotFoundException: org.eclipse.swt.SWT
   at java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(BuiltinClassLoader.java:582)
   at java.base/jdk.internal.loader.ClassLoaders$AppClassLoader.loadClass(ClassLoaders.java:190)
   at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:499)
   ... 1 more


I'm using the default system JRE.
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Re: DOSBox Game Launcher (DOSBox Frontend)

Postby spronkey » 2018-8-05 @ 08:03

Damaniel wrote:I've finished setting up a Linux box running Linux Mint 19 and decided to try DBGL with my DOSbox installation. Sadly, it's not working. Here's the error messages I get:
I'm using the default system JRE.


I had the same issues, but on Ubuntu 18.04. I had to do the following to get it working:

  • Install older openjdk (in this case 8 instead of 10)
  • Install older libpng (12) as the included Dosbox apparently doesn't work with 16 that's included
  • Change dbgl shell script to point to older JDK instead of the default JDK

Hope this helps :)
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Re: DOSBox Game Launcher (DOSBox Frontend)

Postby Ilovetifa » 2018-8-09 @ 17:25

Being the newbie linux user, I tried myself doing point 1 above using this https://stackoverflow.com/questions/44118443/downgrade-open-jdk-8-to-7-in-ubuntu-14-04 and did point 2 by using this https://www.linuxuprising.com/2018/05/fix-libpng12-0-missing-in-ubuntu-1804.html

But I am having trouble editing dbgl. My dbgl looks like this

#!/bin/sh
symlink=`find "$0" -printf "%l"`
cd "`dirname "${symlink:-$0}"`"
"${JAVA_HOME:-/usr}"/bin/java -Djava.library.path=lib -jar dbgl.jar


No idea what to edit at all. Can somebody please teach me? Thank you. :blush: :blush:
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