Here is the easy way, and it works fine. I've added all kinds of different values testing out various DOSBox releases: […]
Here is the easy way, and it works fine. I've added all kinds of different values testing out various DOSBox releases:
In D-Fend Reloaded:
File -> Program options
...under ' Profile editor ', click ' Default values '
in the ' category ' drop down box select the appropriate section, add the value and click Ok.
Thank you for the method Dagar, I've never actually interacted with the File options before, it is indeed quicker than editing the ConfOpp.dat with a text editor. It is indeed the same as well as the options I added in show in the Default Values list.
DOSBox ECE added some new options, can I add them to ConfOpp.dat and assume that it will work
I was just able to add nuked to the [SBOplEmu] section of that file (in %USERPROFILE%\D-Fend Reloaded\Settings) and it shows up as a selection under Hardware->SoundBlaster->OPL emulation.
Do you know what other options ECE has added?
For reference this is how my values for the scaler look:
No Scaling (none)
Nearest neighbor upscaling with factor 2 (normal2x)
Nearest neighbor upscaling with factor 3 (normal3x)
Nearest neighbor upscaling with factor 4 (normal4x)
Nearest neighbor upscaling with factor 5 (normal5x)
Nearest neighbor upscaling with factor 6 (normal6x)
Advanced upscaling with factor 2 (advmame2x)
Advanced upscaling with factor 3 (advmame3x)
high quality with factor 2 (hq2x)
high quality with factor 3 (hq3x)
high quality with factor 4 (hq4x)
Advanced interpoling with factor 2 (advinterp2x)
Advanced interpoling with factor 3 (advinterp3x)
Advanced upscaling with sharpening with factor 2 (tv2x)
Advanced upscaling with sharpening with factor 3 (tv3x)
Simulates the phopsphors on a dot trio CRT with factor 2 (rgb2x)
Simulates the phopsphors on a dot trio CRT with factor 3 (rgb3x)
Nearest neighbor with black lines with factor 2 (scan2x)
Nearest neighbor with black lines with factor 3 (scan3x)
The new lines are normal4x, normal5x, normal6x and hq4x. Presumably the actual value DOSBox uses is in parenthesis while the line of text before it can be anything.
And here is how my render section looks:
Now I moved overlay below the surfaces but initially it was surface,overlay,etc. without the 3 other surface options. Doesn't look like it's not working so it's cool. For surfacepp/np/nb you will need to set scaler to NONE and be in fullscreen with aspect correction, with the fullscreen resolution set to 0x0 or desktop (same thing). You should add "desktop" to the 'resolution' category just to be sure, since this is what ant_man specified in his pixel perfect patch, although presumably you would get the same effect with 0x0 which is already present in D-Fend Reloaded.
For other options I don't remember editing D-Fend for them but you can find a text file in the ECE folder that tells you what's been added. If that fails perhaps a quick ask in the ECE thread might help, depends on the options you might want.