Gamecollector, that's bs. What you probably mean is that games output 4:3, as there were no widescreen monitors in the DOS days. DOSBox can do a lot more though.
DOSBox can output its image to any resolution, either by stretching the picture (aspect=false), or by adding black "pillars" (aspect=true). Just set "output" to "ddraw" or "opengl" and play around with the settings in the "sdl" section.
nGlide's changelog for v0.95 says "added support for widescreen 16:9 resolutions" amongst other entries, so I guess the developer implemented some fixes/support for widescreen modes. I'm no expert in GLIDE emulation, but I guess it is possible to display widescreen "properly" (=not stretched) with "real" 3D games (=vectors, not pixels), like Tomb Raider. To put it simply: when a game outputs its graphics only in 4:3, there's not way to add the "missing" image info (pixels).
Btw, I think 1080p is overkill for DOS games (and emulation of old-ish systems in general). Textures in DOS 3D games are very low-res anyway, and pixel-based games don't benefit from the high resolution either. You're just putting a lot of load on your system without significantly increasing image quality, even when using scalers/shaders. For instance, if a DOS game outputs 320x200 pixels, the emulator can't magically increase the number of pixels. The only thing it can do is to take these pixels and try to make them look nicer, by means of scalers or shaders.
Oh, nearly forgot: nGlide is "just" a GLIDE wrapper. Taewoong's builds are using OpenGlide as a wrapper by default IIRC. It could be that OpenGlide doesn't support high and/or widescreen resolutions properly. Not sure if you already did that, but you can use nGlide (and other wrappers) as a wrapper in DOSBox. I've tried that some time ago with an older nGlide version, and it worked fine. It's important to understand though that DOSBox doesn't have any control over the GLIDE wrapper. The way I understand it, DOSBox delivers data to the wrapper, and the wrapper decides how to display the data.
There's also a new DOSBox patch which implements real 3DFX Voodoo emulation, but it's still work in progress.