truth5678 wrote:With further tries, I can now detect the scrolling problem in pinball fantasies. The OPENGLHQ output mode appears to fix this p […]
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theelf wrote:But the problem, is if to work OK, i need to chose surface, and this compilation, don't have more than simple3x, then even at max scaling, i will not fit the 1280x1024 screen, at least i will need a simple4x...
With further tries, I can now detect the scrolling problem in pinball fantasies. The OPENGLHQ output mode appears to fix this problem while full screen. If you confirm this, and that the vsync is off and the audio is not skipping, then I can try to remove the "2xsai" effect.
I used sbpro2 this time, with oplrate=11025, and prebuffer=150; blocksize may also help; then setsound.exe to configure game with sbpro device.
Another solution is to try a LCD monitor which supports a 72Hz (or 75Hz) mode. This should also help the scrolling problem. Here is a discussion on these monitors: http://hardforum.com/showthread.php?t=1670817
Thanks a lot for your reply
I tried some stuff:
First, my LCD, is a Philips 170C, I can´t test with the software in the link you post, because only MSDOS, but I test with some games, like Hocus Pocus, Pinball Fantasies, Goddess, Jill, Jazz.. etc
All the games I test, have problems in DOSBox, but work perfect in the real PC + TFT 170C. No scroll problems, flickering, nothing, perfect
I even test some strange resolutions like 256x224 (nesticle emulator) and everything was great, perfect scroll
To be sure, I tested the games with this machines
5x86 133mhz + S3 Trio
Pentium 200mmx + Voodoo 3
Pentium II 333mhz + MX4000
(On the pictures you can see the PII machine, I build just for test the games)
Well, about DOSbox, I tested latest Daum build + openglhq, and Direct3D, ddraw, etc
I tested in two machines
Athlon x2 6000+ ATI 5870
Pentium D 3.4ghz + NV 8600GT
The result are this:
Direct3D - the best of all, good scroll, perfect scaling, but still some slowdowns and in Pinball Fantasies, every time resolution change, the sound get cracklings and skipping
surface - no good scaling, good scroll, but sound bad like D3D
Openglnb - similar to Direct3D but slower
Openglhq - the worst of all, slow like hell, and a lot of problems on ati and nvidia, same
I record a video, in openglhq even, everytime Pinball Fantasies change resolution, i can see the command line!!
http://youtu.be/q_u11zcem9E
Pinball Fantasies use 320x240 resolution for the first screen (the lion) and intro, and 640x480 for the ingame menu, the problem came when dosbox need to change the resolution "on the fly", for example, in windowed mode, this problem not happen...
Other games, different problems, Hocus Pocus, get a incredible slowdown on the fadein/fadeout effect on menus for example in openglhq mode
Sorry for the long post...