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First post, by jack7277

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Got idea, what if.

Hook on file open, then read our prepared subtitle file and show text in dosbox screen.
Then everyone could make any translation of in-game video.

Reply 1 of 7, by Dominus

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Rank DOSBox Moderator
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DOSBox Moderator

Aehm, timing problems and not everyone plays the same?

Windows 3.1x guide for DOSBox
60 seconds guide to DOSBox
DOSBox SVN snapshot for macOS (10.4-11.x ppc/intel 32/64bit) notarized for gatekeeper

Reply 3 of 7, by Dominus

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Good luck

Windows 3.1x guide for DOSBox
60 seconds guide to DOSBox
DOSBox SVN snapshot for macOS (10.4-11.x ppc/intel 32/64bit) notarized for gatekeeper

Reply 4 of 7, by jack7277

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I'm looking for programmers. Can pay paypal.
I used ProcMon to see what happened on video playback.

I used "Harvester" game, I see dosbox ReadFile, using 4kb blocks and show it decoded (delay?).

23:52:47,1279655 dosbox.exe 3748 ReadFile C:\games\harv_cd\GRAPHIC\FST\VIRGLOGO.FST SUCCESS Offset: 0, Length: 4096, Priority: Normal
...
590 times to ReadFile with 4096 byte blocksize until the end of file (2366 kb) or until ESC pressed.

23:52:58,5365083 dosbox.exe 3748 CloseFile C:\games\harv_cd\GRAPHIC\FST\VIRGLOGO.FST SUCCESS

Total - 11 sec, like the video length.

subtitle file will contain offset, text, time to show, for example:
0, Hello, 1
in the middle of playbak offset of read will be ~= 1 183 000
1183000, This is the middle of videofile, 1

I want to make subtitles for games.

done and works

Reply 6 of 7, by Jorpho

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For something like Harvester, it would probably be much easier to reverse-engineer the video format (assuming that hasn't already been done – it can't be something very unusual), insert the subtitles, and then re-encode the videos.