First post, by rotaxt
hello folks & dosbox-pro's!
one again i have some questions:
regarding these scalers & pixelshader-options in dosbox (under win7 64bit, using DOSBox SVN Daum).
for days now i have read half of the internet but none of the answers were easy & clear, hopefully you can bring me forward 😀 !
currently i am playing wing commander & might & magic 3 isles of terra, both games were made for 320x200.
i decided to play only in a window because fullscreen it looks too pixelated for my taste.
so i have read in a another forum to get not a too small window it would be good to increase the 320*200-resolution by 4, so my window
is 1280x800 now and is a good size. i play in direct3d mode.
and here are my questions:
1.) when playing in this window with 1280x800 - do you recommend to use a scaler and / or shader? i know it is generally a matter of personal taste with
these stuff, so currently I just tend to use the HQx2-Shader and no scaler - does this technically make sense in a window?
2.) when I switch through all the pixel shaders the pictures changes and you can clearly see the different shaders. when I turn the shaders off and switch through
all scalers there is absolutely no visible change. even if i put "forced" behind the scaler in the config there is no visible change. are the scalers only working fullscreen?
3.) does it generally makes sense to use a scaler and a shader at the same time? if not, in which case to use a combi, and in which case better to use a scaler/shader for its own?
4.) what about this 'xbr'-shader? i have read several times that this shader tops the hq-shader easily, can you agree? is it right that the xbr-filter does only work in surface-mode?
5.) i know many users do not like any of these scaler / shader-things, and many love these stuff to smooth, sharpen or whatever the picture.
so for me the hq-shader is my favourite i think. somewhere else somebody wrote the best combination is opengl and advancemame3.
what are your preferred actual ombinations of scalers and filters with dosbox? i would be happy to know your choices, just to test them out. maybe i find something better than what
i use. of course it would be possible just to get through all possible combinations but often i am not sure if these combinations between scalers and pixelshaders make sense, make technically sense.
6.) last question: what about this opengl / openglhq-thing? is that also a good choice? and are scalers / shaders also working under opengl? any recommendations for a good combi?
thank you and best regards