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First post, by donarumo

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Newbie

I've been trying to get good MIDI working through DOSBox for a while now. After experiencing what a game could sound like when running it through ScummVM, I'm wanting the same sound experience from DOSBox. Unfortunately, not matter what I try, I can't get DOSBox to use the soundfont or wavetable that ScummVM can use.

The following video shows what I mean. However, it should be pointed out, my .conf file has changes since I posted the video. In this video, the first run is using ScummVM and the second run is using DOSBox.
https://www.youtube.com/watch?v=ZDfZwSwTUH0

After posting the video, I tried the patched version from the following link:
DOSBox and MIDI music

My Midi section of my conf file now reads:
[midi]
mpu401=intelligent
mididevice=synth
midiconfig=FluidR3_GM.SF2

Still, the DOSBox midi sounds exactly the same. I'm running Windows 8. FluidR3_GM.SF2 is a good working soundfont that I placed in the DOSBox folder.

Is there any help for me? Is it possible to get this ScummVM midi sound out of DOSBox?

If you need any other information from me, please let me know.

Reply 2 of 3, by PhilsComputerLab

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l33t++

This video guide might help:

http://youtu.be/be6y9FKr688

Instead of configuring it for using Munt, just choose whatever device ID your MIDI synth has. If you don't have one I recommend http://coolsoft.altervista.org/en/virtualmidisynth

YouTube, Facebook, Website

Reply 3 of 3, by bloodbat

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In short: with that specific game you can't: ScummVM can translate PC Speaker music (I believe it uses the Tandy version) to MIDI...DosBox doesn't do that. There was a patch somewhere (I think) that allows you to do that to old Sierra games, maybe check the sierra help pages for it. Without a patch...the best you can hope for with that game is Tandy sound (and no...it won't sound like that either).