First post, by Than
For anybody who has a pc that is too fast for a game but not hugely so, you can try experimenting with turning off the level 1 or level 2 cache individually or in tandem in your bios, if you have a compatible pc. There are numerous dos based cpu benchmarks that will give good relatavistic results. This allows you to have 4 speed configurations at the hardware level, and is useful for folks like the one who posted that he needed a 100-200 mhz machine. His C400 can BECOME a 100-200 like performer by adjusting the cache status in bios without loss of stability.
Also, as a long time dos user since (ms 1.1), and a huge fan of emulation in general here's my two cents on dosbox relative to the rest of the emulation out there. In a few words .... an impressive start. Yes, newbs a front-end would be nice but Qbix and other people are busy working on much more important things. Im sure eventually somebody maybe authors maybe somebody else will make you something nice like mame32's frontend or at least Winuae. However to the authors, it would be nice to be able to "untie" the sound emulation speed from the cpu cycle throttle as more mature emu's do. This would eliminate a major source of confusion/frustration as it is counterintuitive to most folks minds to say "more cpu cycles means emulator sound bad!". Personally, I've been waiting for an emulator this good since Windows 95 was called "Chicago". I understand there is still a lot of "engine & tranny" work to do, so I'm happy with what works and fretfully awaiting the day when it's functional, fast and easy so that even geeks like me who cut their teeth on the CLI can grow even more obese clicking on an icon to make my "cheesy dos crap" - (that makes me happy) work with a minimum amount of effort on a maximum variety of hardware. Again, great start and may you truly shame uncle "bill" by creating the UberDOS gaming open-source wonder-widget....boneheads like me will be wiping up our drool in the mean time with the copious titles that work now. 😉