Reply 160 of 191, by BinaryDemon
Is there a good method for testing how many fixed cycles a cpu can handle? Currently I'm doing Quake benchmarks at cycles=max, then I test with fixed cycles and try to approach that average fps number. I usually knock a few thousand cycles off my estimate because I think Quake uses protected mode and fairs better than realmode games. Doom is tough to use as a benchmark because you have to look for dropped frames/audio because it will continue to report higher realtics even tho it's choppy. Also I dont like using the pure CPU benchmarks (ie Speedtest) because dosbox isnt doing any graphics or audio emulator while its trying to max out the cpu.
Like my current estimate for 1.6ghz Atom cpus that were popular in cheap netbooks and thin clients is ~38000 cycles. Basically id like to relate all this data back to a fixed number of dosbox cpu cycles. Anyone have a better system?
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