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First post, by James-F

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EDIT:Solved.
The SVN build I was using did not include SDL_Sound so the CUE with the OGG list did not mount.

I tried just about EVERYTHING! Hours of googling with no success.
Daemon Tools will not mount MP3/OGG and I don't want to keep a 600MB Cue/Bin either.

Anyone have an idea how to mount a CUE with ISO and OGG (tagged MP3) tracks?
I always get an error: Could not load image file
But when I delete the OGG tracks from the CUE it mounts fine.

I'm using the latest SVN build.

error.png
Filename
error.png
File size
29.9 KiB
Views
1372 views
File license
Fair use/fair dealing exception
FILE "Quake.iso" BINARY TRACK 01 MODE1/2048 INDEX 01 00:00:00 FILE "Track02.ogg" MP3 TRACK 02 AUDIO PREGAP 00:02:00 […]
Show full quote

FILE "Quake.iso" BINARY
TRACK 01 MODE1/2048
INDEX 01 00:00:00
FILE "Track02.ogg" MP3
TRACK 02 AUDIO
PREGAP 00:02:00
INDEX 01 00:00:00
FILE "Track03.ogg" MP3
TRACK 03 AUDIO
INDEX 01 00:00:00
FILE "Track04.ogg" MP3
TRACK 04 AUDIO
INDEX 01 00:00:00
FILE "Track05.ogg" MP3
TRACK 05 AUDIO
INDEX 01 00:00:00
FILE "Track06.ogg" MP3
TRACK 06 AUDIO
INDEX 01 00:00:00
FILE "Track07.ogg" MP3
TRACK 07 AUDIO
INDEX 01 00:00:00
FILE "Track08.ogg" MP3
TRACK 08 AUDIO
INDEX 01 00:00:00
FILE "Track09.ogg" MP3
TRACK 09 AUDIO
INDEX 01 00:00:00
FILE "Track10.ogg" MP3
TRACK 10 AUDIO
INDEX 01 00:00:00
FILE "Track11.ogg" MP3
TRACK 11 AUDIO
INDEX 01 00:00:00

Again, when I delete the everything but track 1 in the cue, the image mounts alright with the same command.

Last edited by James-F on 2016-07-19, 08:30. Edited 2 times in total.


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Reply 2 of 5, by James-F

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Hi ripsaw8080,

The official 0.74 is ANCIENT, I use the builds from EmuCR which are compiled from the official SourceForce SVN.
Can you suggest a solution?

EDIT: Compiling a custom build is beyond me.


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Reply 3 of 5, by ripsaw8080

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I've heard that EmuCR builds lack some optional components, and SDLsound is the biggest PITA to build, so not surprising it's left out.

Maybe try the Yesterplay80 Win32 build (URL in signature), which appears to keep up with current source, but I don't know if it has SDLsound working or not.

Reply 4 of 5, by PhilsComputerLab

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This might not be a workaround that you're after, but in order to play some of the GOG releases that use CUE / BIN images with compressed audio files, I convert the audio files back to WAV, then burn myself a mixed mode CD. That CD then works on a real DOS PC, and of course also in DOSBox. You could then create an image of that disc if you like.

Likely not what you're after but maybe it gives you some ideas?

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Reply 5 of 5, by James-F

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ripsaw8080 wrote:

Maybe try the Yesterplay80 Win32 build (URL in signature), which appears to keep up with current source, but I don't know if it has SDLsound working or not.

IT WORKS !!!!
I could kiss you now. 😎

PhilsComputerLab wrote:

I convert the audio files back to WAV

The goal is to create a small CD folder with a OGG/MP3 files to save space, so WAV is a no go.

In fact, the ISO that go along with the OGG's is empty (one txt file inside) and very small (1MB), the game is patched to No-CD, so the folder contains only around 30-50MB of OGG and a tiny ISO.
This is very convenient and effective way to conserve HDD space yet still have a full CD-Audio track, right from DOSBox.


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