First post, by Nazo
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So I've been trying to setup DOSBox for a friend. Now, at home I have the SYXG50 VSTi plugin which works great with the program a wonderful person made to use a VSTi plugin as a MIDI device and I personally feel like it just fits best as a general purpose all around sound when I play DOS games out of all I've ever tried. And I'm not talking about games that support XG extensions (did any?) Just ordinary stuff. Strife, Doom, Tyrian2000, etc etc. (I've found that, of all of these, Tyrian2000 made for the best test too. Not just because it has the convenient jukebox in the setup program, but certain tracks like 30 seem to really expose problems with a lot of soundfonts. I guess because they don't focus much on the synths and yet games tended to use them a lot all the same. Of course, most soundfonts weren't really made with old DOS games in mind...) Certainly for the games I'm setting up for this friend it has sounded notably better than any soundfont I've tried (including the famous "SGM-V2.01.sf2" which is the closest so far but just seems like it's missing something somehow and is also strangely quiet or something.)
Unfortunately, as MIDI support is being wiped out it gets harder and harder to make this work on newer systems and this person had Windows 10 I believe (it might have been 8/8.1, I forget what they said, but it was newer than 7 and I've experienced the incredible hassle it is to even try to get it working in 8/8.1 with very little luck.) So, assuming I can't go that route for their system, I'd really rather just set it up to use the "synth" mididevice (I'm using Ykhwong's last build for now. Should I be using a different one? But I want it to have patches like the pixel shader filter support.) The problem is, while someone was nice enough to provide me with a version of the soundfont based on the XG's own sound tables that is supposed to be remapped for General MIDI, it's not working right. In fact, it sounds downright awful in comparison to the real thing. In fact, it almost sounded the same as the non-remapped version. Oddly enough it even sort of sounds offkey in parts if that makes any sense. It's just... bad... Perhaps I somehow got the files mixed up and deleted the real remap, though I sure can't see how I would have managed such a thing.
Alternately, am I just missing something? Or is it simply impossible for this to ever really work right? Perhaps the XG sounds are just too different to really truly work as GM? Or maybe it requires TiMidity? (But I don't think I can get that installed and setup on their computer. In fact, I've never gotten it to work quite right even on my own... I presume there isn't any sort of portable version that would work just placed in the same folder so it's not a real installation? Or is the TiMidity support only for *nix anyway maybe? It doesn't really support Windows very much even if there is a Windows build or two out there.) Is SGM-V2.01.sf2 just as good as it's going to get for them unless I can get the VSTi plugin working? (Is there maybe something that might work better as a general purpose DOS game soundfont even? I don't think I can explain to them about switching around but also it's messy trying to figure out personal preferences and all anyway. It doesn't need to be perfect -- XG isn't perfect anyway -- it just needs to strike a good balance and overall not have anything that stands out as bad.)