First post, by Epsilon
I've been noticing some weird performance degredation in recent svn builds. I'm running DOSBox on Linux. With a game on max cycles it will skip and lag. With max 90% and 80% it skips and lags, even with set cycles I see the issue.
If I for instance move the mouse cursor around fast on the menu in Lands of Lore 2, the sound will start skipping, and eventually stop completely. Theres also a bunch of skips and pops in the sound when playing the game. Similarly in Lands of Lore, if I move the character around on the grid fast back and forth, the music starts to slow down.
The build I had before, which was an old build, from december 2016 had none of these issues, nothings changed on the system. I compiled the DOSBox-X master branch, it did not exhibit these issues. The DOSBox-ECE did. All builds were compiled on the system.
I've checked that it's running off Dynamic core, and it's available. Through the "core dynamic" command - > core reports dynamic.
I'm not sure how to figure out whats causing this, or where it's gone wrong.