Metropolis Launcher (DOSBox and Multi Emulation Front-End)

General information and assistance with DOSBox.

Metropolis Launcher (DOSBox and Multi Emulation Front-End)

Postby MK2k » 2017-11-25 @ 22:58

Hey there,

with D-Fend (Reloaded), DBGL et al, I may be a bit late to the party... Anyways, I'd like to present Metropolis Launcher, which is a Windows based Front-End for games and emulation in general and especially DOSBox.

The main features are:

Meta Data

Metropolis Launcher ships with extensive meta data based on, no web-scraping necessary. The meta data goes well beyond the usual genres, year and publisher. The UI is data-driven and lets you search, filter, group and sort by any combination of over 50 fields.

The experimental Simlarity Calculation feature allows to compare a selected game to all other games and presents a similarity score of 0 (dissimilar) - 100 (exact match) based on meta data.

User Based Data

Favourites, Individual Rating (Graphics, Sound, Story etc.), Statistics (number of play sessions, length of play sessions), Keeping track of your originals (have, want, trade)

Multi User Mode with password protection and restricted access (e.g. for parental control)

Extras (Screenshots, Cover-Art)

Automatic download of screenshots and cover-art from

Monitoring of screenshot directories and automatic processing of taken screenshots

DOS Game Import

Regarding DOS games, Metropolis Launcher lets you import:

  • directories filled with packed games (zip, 7z, rar), recursive import from sub-directories included
  • directory containing an installed game instance (single import only)
  • game media (e.g. cd images, single import only)

During the import, a crc-based matching takes place in order to find the correct MobyGames meta data for the imported game.

DOSBox Support

A template-based configuration engine allows to quickly define general base-configurations. Per-game configuration is based on the underlying templates.

Inofficial patches and DOSBox variants like SVN Daum or DOSBox Enhanced Community Edition (DOSBox ECE) are supported including zip-mount, pixel perfect output mode, mt-32, fluidsynth etc.

Multiple DOSBox instances are supported (one will be the default instance).

Define the main executable upon launch, it will be re-used for subsequent launches. You can also define a setup- and install executable (holding Shift or Ctrl during launch).

Other Supported Emulators

  • Any emulator supporting command line parameters for launching games, e.g. RetroArch, Mednafen, Kega Fusion, Snes9x, WinVice etc.
  • ScummVM
  • MAME



Download and Infos


-- MK2k
Posts: 3
Joined: 2017-8-29 @ 11:57

Re: Metropolis Launcher (DOSBox and Multi Emulation Front-End)

Postby jxhicks » 2017-11-29 @ 16:33

I've been playing around with this since yesterday and so far I really like it. Only really tried adding DOSbox and Windows games, but haven't run into any major problems. I did report a bug on the Github about it forgetting the Fluidsynth gain setting, but nothing too serious.

If I could make a request, it would be nice if when you edit your DOSbox template you could only see that options from the patches that are selected in the emulator setup.

All in all though I really like it. Thanks for making this.
User avatar
Posts: 39
Joined: 2013-11-06 @ 16:09
Location: Arkansas, USA

Re: Metropolis Launcher (DOSBox and Multi Emulation Front-End)

Postby MK2k » 2018-1-10 @ 15:57

Metropolis Launcher v1.1.1 containing bugfixes is out now. Download and Infos:

Bugfixes in this release:

- Fixed an error when adding images in the USER Extras Manager
- Wrap slideshow when only USER Extras are available
- Default values for DOSBox fluidsynth upon launch
- Garbaged visibility of tab within tab at DOSBox Configuration
- ScummVM Launch context menu wasn't active and didn't show any emulators
Posts: 3
Joined: 2017-8-29 @ 11:57

Return to DOSBox General

Who is online

Users browsing this forum: No registered users and 3 guests