VOGONS

Common searches


First post, by lfan

User metadata
Rank Newbie
Rank
Newbie

How can I setup the DOSBox ECE to use the CRT.D3D.br shader?

Thanks!

Reply 1 of 10, by Yesterplay80

User metadata
Rank Oldbie
Rank
Oldbie
lfan wrote:

How can I setup the DOSBox ECE to use the CRT.D3D.br shader?

Easy: You can't! DOSBox ECE doesn't support Direct3D and shaders.

My full-featured DOSBox SVN builds for Windows & Linux: Vanilla DOSBox and DOSBox ECE (Google Drive Mirror)

Reply 2 of 10, by lfan

User metadata
Rank Newbie
Rank
Newbie
Yesterplay80 wrote:
lfan wrote:

How can I setup the DOSBox ECE to use the CRT.D3D.br shader?

Easy: You can't! DOSBox ECE doesn't support Direct3D and shaders.

And OpenGL shaders?

DOSBox SVN Builds

Thanks.

Reply 3 of 10, by Yesterplay80

User metadata
Rank Oldbie
Rank
Oldbie

Neither, the patch that would enable those totally interferes with the one enabling the pixel perfect scaling, without some development power ECE won't see shader support anytime soon. Sorry!

My full-featured DOSBox SVN builds for Windows & Linux: Vanilla DOSBox and DOSBox ECE (Google Drive Mirror)

Reply 8 of 10, by Yesterplay80

User metadata
Rank Oldbie
Rank
Oldbie
exofreeze wrote on 2020-09-05, 17:02:

well, now that pixel perfect is gone from ECE, there isn't much excuse anymore.

And yet I have one! 😉

Since OpenGL shaders are built into DOSBox now anyways, there's no need to add D3D ones as well, imho.

My full-featured DOSBox SVN builds for Windows & Linux: Vanilla DOSBox and DOSBox ECE (Google Drive Mirror)