First post, by owyn_merrilin
Like the title says, I'm wondering if there's any SVN builds aside from Daum which already have support for CRT shaders, and preferably D3D support so I can continue using my existing setup without having to track down OpenGL equivalents for everything. I was using Daum pretty happily, but apparently a recent Windows update broke the version of SDL it uses in a way that causes the mouse cursor to jump all over the place, and because of the way it was compiled, I can't just override it by putting a fixed SDL.dll in the folder with the executable. I guess I could, and eventually should, just start compiling it myself, but I'm busy with classes right now and it's going to be months before I have the time to learn the toolchain, pick out my patches, and do whatever debugging needs to be done to get them working together and with recent builds, so I'd rather not have to worry about it. Besides, the average person using these features of Daum doesn't have the background, so if there's another build that does it, it would be nice to start spreading the word.
I did notice that an older version of the ECE build has shader support, but it's OpenGL only, doesn't come with an OpenGL version of the shader I was using (which is just CRTgeom, nothing particularly fancy or uncommon), is based on an outdated version of DosBox that won't be updated in the future, and I wasn't getting the shaders to work, anyway. I'm sure I could get the shaders working if I spent some more time with it, but since the maintainer has decided to focus on clean upscaling in a way that prevents him from supporting shaders, it's only a matter of time before something breaks this build, too.