First post, by brakenwagen
So DOSBOX can do one of two things aspect correction and no aspect correction. It would seem that aspect correction forces 4:3. And from what I can tell turning it off gives you the internal aspect ratio similar to what’s happening here https://www.youtube.com/watch?v=ssluTgfkdlg(maybe). With consoles an internal aspect ratio makes sense, the devs just had to put up with whatever the hardware manufactures put together (though who knows why they would do it like that). But is this the case with DOS? Were the games always meant to be played at 4:3 or were computer monitors different from TVs? It’s weird because somehow I think both Warcraft and Doom look batter at their internal aspect ratio. But putting personal preferences aside what were these games meant to be played at? If you go back in time what did the kids see on their screens back then?