First post, by andylatham82
I use DosBox SVN Daum to run my old DOS games. I use that version because of the nice options for CRT shaders. I love how older DOS games in a 320x240 or 320x200 resolution look. Even without CRT shaders, the pixel art looks great scaled up on a modern monitor. Later games with a 640x480 resolution don't look good with a CRT shader because the scanlines don't scale well on a 1080p screen. So in those cases I just keep the raw pixels.
However for Discworld II, which uses a higher 640x480 resolution, there seems to be no way to make the artwork look nice on a 1080p screen. I'm not sure if it's how the art was originally digitized, but that game just looks ugly in any way I can find to display it (other than having a tiny original-resolution window). The best option I've found is an anti-aliasing shader, but that also makes things look quite blurred. It's such a shame as the underlying artwork is nice, it's just got horrible jagged edging.
I wondered if anyone might know of a good solution?