DOSBox Feature Request Thread

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Re: DOSBox Feature Request Thread

Postby Qbix » 2018-11-13 @ 12:37

there are improvements to the joystick though.
Emulating a DOS joystick with a modern console joystick is one of them, as well as deadzone emulation for both DOS joysticks and modern console joysticks
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Re: DOSBox Feature Request Thread

Postby lightmaster » 2018-11-13 @ 15:37

Hi slx:
There are another softawareses for that purpose.
\o
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Re: DOSBox Feature Request Thread

Postby slx » 2018-11-13 @ 20:35

I tried the vJoy, PPjoy and Virtual Controller. BUT I had the same issue with them. If I push/pull the mouse to 1 direction the (for example) plane starts moving but does not continue the movie... so i have to push/pull again. These emulators do not keep the started moving speed like a joystick does (like in the Xwing and TIE Fighter DOS games when the player wants to use mouse instead of joystick).
So, u push the joy a little and the plane starts to move slowly and you push the joy more harder it move faster in these emulators it does not happen.
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Re: DOSBox Feature Request Thread

Postby lightmaster » 2018-11-13 @ 20:43

Did you try joy2key?
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Re: DOSBox Feature Request Thread

Postby slx » 2018-11-13 @ 22:55

lightmaster wrote:Did you try joy2key?

No, I haven't but I'll try it! Thanks! I hope I find a joy emu. whereby I can use a mouse as a joystick!
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Re: DOSBox Feature Request Thread

Postby lightmaster » 2018-11-13 @ 23:50

Try it! You're welcome & Good Luck!
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Re: DOSBox Feature Request Thread

Postby slx » 2018-11-14 @ 20:00

lightmaster wrote:Try it! You're welcome & Good Luck!

:wink:
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Re: DOSBox Feature Request Thread

Postby FulValBot » 2018-12-08 @ 22:00

Integer Scaling (or Pixel Perfect i think) is very needed (also when i use scaler=scan2x or other, so also with scanlines enabled)
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Re: DOSBox Feature Request Thread

Postby Yesterplay80 » 2018-12-10 @ 07:17

FulValBot wrote:Integer Scaling (or Pixel Perfect i think) is very needed (also when i use scaler=scan2x or other, so also with scanlines enabled)

If you're looking for pixel perfect scaling, you shuld give DOSBox ECE (see my signature) a try! :wink:
My full-featured DOSBox SVN builds (without debugger) for Windows: Vanilla DOSBox and DOSBox ECE (Enhanced Community Edition)
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Re: DOSBox Feature Request Thread

Postby FulValBot » 2018-12-10 @ 20:57

Nope, it works only without scanlines... and i want it
Last edited by FulValBot on 2018-12-16 @ 10:51, edited 1 time in total.
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Re: DOSBox Feature Request Thread

Postby lightmaster » 2018-12-10 @ 21:03

I don't understand the 'is very needed' part, please explain.
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Re: DOSBox Feature Request Thread

Postby FulValBot » 2018-12-10 @ 21:52

lightmaster wrote:I don't understand the 'is very needed' part, please explain.


check this http://tanalin.com/en/articles/lossless-scaling/


for now i have to configure manually all my gog games... (1600x1000 for 320x200 games, 1280x960 for 640x480 games; many issues with 800x600 games that need that feature...)

this with gpu scaling with "no scaling" selected into nvidia driver (display scaling i very bad...)
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