My 0.63 build just freezes with this message in the console:
SDL:OPENGL:No support for texturesize of 1024, falling back to surface
and it doesn´t fall back , just locks up (Ctrl-F9 works though)
Thats strange having a Radeon9800pro with 2048x2048 texturelimit!
I can change settings all I want , opengl wont work , with 0.62 I get the fake opengl which is a lot slower than ddraw/surface by any means.
I come to think the slowest part of DosBox is the gfx library , because if it only renders the pixels , why is it that the different output modes have very much speed diferences between them (at times) ?
EDIT: just found out it completely crashes my opengl support in winXP !
No opengl app will start after dosbox was terminated, this is surely very forcefull implementation of opengl !
anyone has a personal build with working opengl he can vow for ?