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First post, by Stevie1

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hi all,

i installed the latest cvs from daum cafe and was looking forward for trying both the d3d and opengl support. i didnt notice and great speed improvement tho. then i saw a new entry called hq2x and looked around in this forum a bit. i chose openglhq and hq2x and tried to play pinball fantasies. as a result the sound was stuttering horribly. i tried all different kinds of cycles. no luck.
is it normal that its so slow with my machine? i dont get it...
btw: on the d3d devloper's site theres mentioned that the d3d option is indicated in the prompt like this: D3D:Pixel shader output enabled.
it doesnt show anything like that actually.

would be cool if someone could help.

greets stevie

Reply 1 of 7, by eL_PuSHeR

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hq2x is very nice but it incurs in heavy cpu consumption penalty. Use another scaler or none. You will get a performance boost immediately.

Intel i7 5960X
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
8 GB GeForce GTX 1070 G1 Gaming (Gigabyte)

Reply 3 of 7, by ykhwong

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When you set openglhq as output, don't set hq2x as a scaler.
Or use direct3d + hq2x scaler.
[EDIT]
Seems that hq2x depends mostly on cpu cache.
On Pentium 4 @ 2.66Ghz (notebook), hq2x is faster than AMD64 3200+.
To use Direct3d pixel shaders, you need to download 'Direct3D Pixel Shaders'

Reply 5 of 7, by ykhwong

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Direct3D feature is already included in my cvs build.
To use Direct3D pixel shaders, download 'direct3d_pixelshaders.zip' in data section on my page or gulikoza's page and extract it to the directory that dosbox cvs exists.

Reply 6 of 7, by Guest

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ah doh!
i missed i then 😀

hmm i just put the files in the DOSBox dir but it still doesnt work.
my config:

[SDL]
fullscreen=false
fulldouble=false
fullfixed=false
fullresolution=1024x768
output=direct3d
hwscale=1.00
autolock=true
sensitivity=100
waitonerror=true
priority=higher,normal
mapperfile=mapper.txt
pixelshader=2xSaI.fx

[render]
frameskip=0
smartupdate=true
aspect=true
scaler=normal2x

is there anything wrong?

greets stevie

Reply 7 of 7, by Guest

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Anonymous wrote:
ah doh! i missed i then :) […]
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ah doh!
i missed i then 😀

hmm i just put the files in the DOSBox dir but it still doesnt work.
my config:

SDL]
fullscreen=false
fulldouble=false
fullfixed=false
fullresolution=1024x768
output=direct3d
hwscale=1.00
autolock=true
sensitivity=100
waitonerror=true
priority=higher,normal
mapperfile=mapper.txt
pixelshader=2xSaI.fx

[render]
frameskip=0
smartupdate=true
aspect=true
scaler=normal2x

is there anything wrong?

greets stevie

[EDIT]
OMG there was missing a [ in the SDL section, no wonder!!!
thanks for your help!