First post, by Orka Borka
Probably silly and definitely OT question:
Any hope in seeing this reworked in some way as a virtual videocard driver or implemented inside an emulator supporting windows 95/98?
In other words,could it be used to overcome the problems shown on some hardware accelerated games pre-directx 8 ( usually console ports ala Final Fantasy VII/VIII, Sega Rally 2, Metal gear Solid, Winpeout XL or most games using 8-bit Palettized textures ) with modern videocards and most modern operating system? Or just some of the essential voodoo hw calls / instructions are going to be emulated?
I mean, this could be a great solution; right now under Windows 7 64bit some 16 bit executables are not even recognized anymore. And if you are "lucky" enough, your game is usually going to require "just" 3 fan-made patches and a CPU slower utility 😒