First post, by gulikoza
- Rank
- Oldbie
I was really annoyed that OpenGL is so slow on my ATi card. Without the GL_NV_pixel_data_range extensiotn OGL is virtually useless. Overlay is sometimes blurry, so the only real available output is surface - which does not have hardware scaling. I did a little research and found out that D3D support does not really require a complete rewrite. It is (as demonstrated) possible to implement and still leave SDL sound & input support. So...on my page - a patch & pre-built binary with D3D support! It's currently a bit slower than OGL on NVidia, but a lot faster than OGL on ATi. You need DirectX9 to run it, and your card has to support non-power of 2 size textures (sorry, no texture resizing yet). I am leaving for a vacation so don't expect any updates soon. Now the real question - do the developers find it worthy enough to include it in the official cvs (after being cleaned and fixed ofcourse 😉)