What the hell are you talking about? I just explained to you about port register writes, how the same register write must result in the same colors produced (Burgertime colors = Ms. PacMan colors). Do you understand that? Please tell me if you do.
I do understand what you are saying. Again, I'm not denying the technical specifics behind your claim. I never had or played Burgertime in composite mode on the original equipment/display. So, I have no way of making a distinction with that game and the accuracy of the colors/hues. I have played Atarisoft's Ms. Pac-Man in composite mode on an actual IBM XT compatible clone
And please limit your comments to the technical discussion and cut the projectional psychobabble --- this is not Oprah.
Sorry, Dr Phil. But you started that crap with the "'phenotypical' approach" analysis. 😁
It seems like you consider yourself an authority on which hues are "correct", and I'm not sure why. King's Quest's hues match those on the MobyGames page exactly, if that's what you're going for
I don't consider myself an authority on hues. Again, I am giving my observation from experience. Earlier, you stated the Ms. Pac-Man composite screenshots from Moby were not a reliable reference. However, the King's Quest screenshots from Moby are a reliable reference?
You said the arcade version has a washed-out pink. That's not "pink", that's "peach", which is a desaturated orange, the blue component is not nearly the same as the blue component (which it would if it was really "pink"). If you lower the gamma in MAME, the maze becomes actually more orangy.
Peach? That color doesn't look "peach" to me. I'm a little lost with your point of 'the blue component is not nearly the same as the blue componenet' statement. However, I do agree with you on the lower gamma settings point. If you turn the gamma down real low it does take on a slight orange look to it.
You also told me to check out console versions. It's true that the Genesis port is pink, but Namco's own NES port has a green maze, for example, so I'm not sure you can go for console ports to get an accurate opinion.
Come on. The Namco port(s)? Please. Namco butchered both the Pac-Man and Ms. Pac-Man ports to the NES. The *real* Ms. Pac-Man port - which is much more closer and strived for arcade accuracy is the Tengen one on the NES. Guess what color the first board is on the Tengen port of Ms. Pac-Man on the NES? Here's a hint - It is not "desaturated orange".
Look, NewRisingSun, I have no hard feelings toward you, or any vendetta to being down what has been implemented. Looking at the "40 column Text" post has a new user "Servo" who just signed up after discovering these post and posted information which backups up what you are stating. If I'm wrong, I admit it - and I'm sorry. However, I am almost 100% certain I am not. I also did a new install/creation of Starflight and Wasteland for Composite mode graphics and again, some of the hues/colors/whatever do not look right there either. And no, it was not the EGA version of Starflight that I played. I had the original release version which came on two 5 1/4" 360Kb low density floppies. Your graphic option were CGA, Monochrome(Hercules), and Composite.
Maybe it was the graphics card in my system - I do not know, and sadly no longer have the system. Not that you may be interested, but it was an IBM XT clone made by Laser. The graphics card was Monochrome, 4 color CGA, and Composite. I had no hard drive and no 3 1/2" floppy. I had duel 5 1/4" 360Kb low density drives. It ran in the "normal" 4.77Mhz or "turbo" 10Mhz pressing a toggle button in front of the CPU case. My monitor was made by Magnovox, and as I said could toggle between CGA mode and composite mode by pressing a button on the control panel of the display.
The reason I am so "confident" of the colors is because the composite supported games seemed so few and far between - At least from what I owned and knew. Anytime I acquired a composite supported game, I was thrilled and those games left a burning image in my mind. Especially, with the alternative of only 4 color CGA support for games that did not support composite mode. Ms. Pac-Man, Bruce Lee, King's Quest, Starflight and Wasteland were some of favorites. Although admittedly I like Bruce Lee on the C64 better (I know heresay)...🤣.
In any event, new presective: Thank you NewRisingSun for your hard work on the Composite Output. IMHO, the hues do not look 100% correct. However, I'll blame it on my graphics card that I was using way back then (20+ years ago). Unless someone else backs what I am saying, I guess nothing else will be or can be done about it.
I believe there is some sort of "Font" issue concerning "Standard Fonts" or/and some odd or different fonts some graphics card may or did use for a particular graphic setting(s).[/?] Perhaps some graphic cards had the hues 'factory set' differently then others. Maybe some monitors had their hue setting 'factory set' differently then others. Just like there were different fonts implemented by different cards, perhaps the same is true concerning colors/hues.
Unfortunate and unique to me at the time was my setup. My friends and family either had Tandy 1000's, C64, Apple IIe or some other sort of machine. So my experience is unique to my machine I guess. Unless of course anyone has or knows of anyone who owned an Laser Turbo XT...🤣.
-Trebor