VOGONS


KDevelop

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First post, by fish

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Hi, i'm switching to a SuSE 10/KDE environment, which by default comes with KDevelop as an IDE.

Are there any known issues with using KDevelop to build cvs snapshots?

The Sole Survivor.
Find me on efnet #oldgames

Reply 1 of 3, by neowolf

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It should still be using gcc as the compiler which should work fine.

Reply 2 of 3, by `Moe`

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Don't use KDevelop at all, unless you are developing. It's much faster typing ./configure && make && make install than starting up KDevelop and clicking all that stuff.

Which is not to say that KDevelop is bad - it's running here right now with dosbox loaded, while I am writing something for it which I won't tell you 😀 I just think it's overkill to use such a thing when the actual programs you need do not depend on any IDE.

Reply 3 of 3, by fish

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I want to learn KDevelop anyway. I just thought it was good to start out with something I did already on my old windows machine: Looking if some hacks needed by GameWiz are already incorporated in the standard CVS version and if not, adopt em.

I'm gonna play around or actually work on code more as time allows.

You're right, for just compiling it would be a waste.

Thanks for your replies!

The Sole Survivor.
Find me on efnet #oldgames