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First post, by DosFreak

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Can someone verify this? Using his build in Opengl and NB the screen isn't size d properly.(Top part of screen isn't used) All other output methods work like they are supposed to.

I checked just straight CVS and Opengl and NB work fine there so it must be something up with his build.

No special .conf changes or anything. Also this is on a CRT.

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Reply 2 of 3, by DosFreak

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Yup, set to aspect=false (Never use it).

Just figured out what it was too...and there's nothing wrong with your build.

By default DosBox uses scaler=normal2x which causes the problem with Opengl\Openglnb

With scaler=none the problem is gone with opengl/nb and DosBox is fullscreen (instead of 1/4 of the screen being left empty) like it's supposed to be.

As I said before this doesn't affect the other output methods....not even OpenglHQ.

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Reply 3 of 3, by ykhwong

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well.. I can't see the difference as you said because I am using lcd now.
As for me, scaler=none is the same as scaler=normal2x, when in fullscreen + opengl/nb.

Try another sdl library SDL.DLL (which supports openglhq if you want).