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Universal Binary for OS X?

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Reply 40 of 55, by eobet

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Aww, no love for the OS X version, it seems. 🙁

Well, not from me either, I must confess... I still don't want to install Windows via boot camp to run speed tests (going to wait until Vista).

However, I have recently downloaded a universal binary of something called SDLMame (some sort of Mame port for OS X). Compared to Mame32, it is also DOG SLOW! I mean, even Bubble Bobble had extreme sound sutter and graphic slowdown, despite me downloading the very lastest universal binary SDL framework (which was a requirement for SDLMame).

This makes me think that something is terribly, terribly wrong with the universal binaries of SDL...

Reply 41 of 55, by neowolf

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eobet wrote:
Aww, no love for the OS X version, it seems. :( […]
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Aww, no love for the OS X version, it seems. 🙁

Well, not from me either, I must confess... I still don't want to install Windows via boot camp to run speed tests (going to wait until Vista).

However, I have recently downloaded a universal binary of something called SDLMame (some sort of Mame port for OS X). Compared to Mame32, it is also DOG SLOW! I mean, even Bubble Bobble had extreme sound sutter and graphic slowdown, despite me downloading the very lastest universal binary SDL framework (which was a requirement for SDLMame).

This makes me think that something is terribly, terribly wrong with the universal binaries of SDL...

Sounds like you might have better luck running MacMAMW under Rosetta. http://www.macmame.org/

"Omne ignotum pro magnifico"

Reply 42 of 55, by Arbee

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There is no such thing as a Universal binary of SDLMAME. You compile it customized and optimized for your own processor on your own machine. Note that the first release did not enable compiler optimizations, and between that and OpenGL mode the current builds are between 5 and 20 times faster on G5 and Intel Macs - you can run Killer Instinct full speed with sound on an Intel Mac Mini @ 1.66 GHz, for example.

PS: http://rbelmont.mameworld.info/

Reply 43 of 55, by MiniMax

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I am not sure if this is "universal" or not, but perhaps??

Cocoon Wrapper for DosBOX

DOSBox 60 seconds guide | How to ask questions
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Reply 44 of 55, by Dominus

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lookls more like a frontend. I'm not sure!

Windows 3.1x guide for DOSBox
60 seconds guide to DOSBox
DOSBox SVN snapshot for macOS (10.4-11.x ppc/intel 32/64bit) notarized for gatekeeper

Reply 45 of 55, by eobet

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Arbee wrote:

There is no such thing as a Universal binary of SDLMAME. You compile it customized and optimized for your own processor on your own machine. Note that the first release did not enable compiler optimizations, and between that and OpenGL mode the current builds are between 5 and 20 times faster on G5 and Intel Macs - you can run Killer Instinct full speed with sound on an Intel Mac Mini @ 1.66 GHz, for example.

PS: http://rbelmont.mameworld.info/

Hello there! 😀

If I remember correctly, I downloaded it from the following site:

http://www.ltc.lu/enseignants/carlo.noben/

Ok, so it's an old unofficial build without those optimizations then?

EDIT: I just downloaded an old 1.03 intel build of something called XmameRnSK and it was much faster than the SDLMame from the site above, so I guess something was wrong with that build!

Reply 46 of 55, by nakor

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Has there been a resolution to the Intel MacOSX dosbox problems? I have had the same problems with it noted here: very poor performance, and an inability to compile from source (I get the "register clobbered" error). I wish I knew more about OSX development so I could help out. Does the CVS have a patch for the "register clobbered" error? Was the proper fix ever determined?

Thanks

Reply 48 of 55, by Qbix

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we have almost fixed the dynamic core issue. Some persons are testing the code.
The build will be ppc only again I think. Depends a bit on which people are available/willing to make build when a release is made.

Water flows down the stream
How to ask questions the smart way!

Reply 50 of 55, by wd

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Maybe you could write a short mail to the developer address, so Qbix
has the contact information when it might be needed.

I'll try to commit the changes somewhen during the next week,
if problems with it should arise just note them here (or if it works 😀 )

Reply 53 of 55, by hexstar

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The latest intel version is 0.63 and it runs my games fine...all except the dynamic core doesn't work when running a game that uses the emulated sound card as it causes Dosbox to crash and so you have to use the normal core instead... dynamic core crashes with this error:

Host Name: macminis-computer
Date/Time: 2006-11-27 21:34:05.633 -0800
OS Version: 10.4.8 (Build 8L2127)
Report Version: 4

Command: DOSBox
Path: /Applications/DOSBox-0.63-1/DosBox.App/Contents/MacOS/DOSBox
Parent: WindowServer [57]

Version: 0.63-1 (???)

PID: 1998
Thread: 0

Exception: EXC_BAD_INSTRUCTION (0x0002)
Code[0]: 0x0000000d
Code[1]: 0x00000000

Thread 0 Crashed:
0 dyld 0x8fe12f84 stub_binding_helper_interface + 18
1 <<00000000>> 0x00000000 0 + 0
2 DOSBox 0x00083711 0x1000 + 534289
3 DOSBox 0x000797e1 0x1000 + 493537
4 DOSBox 0x0007a553 0x1000 + 496979
5 <<00000000>> 0x185821b0 0 + 408428976
6 DOSBox 0x0000245b 0x1000 + 5211
7 DOSBox 0x00002668 0x1000 + 5736
8 DOSBox 0x00003632 0x1000 + 9778
9 DOSBox 0x000f59b6 0x1000 + 1001910
10 DOSBox 0x000f27e6 0x1000 + 989158
11 DOSBox 0x000efb6c 0x1000 + 977772
12 DOSBox 0x000f1201 0x1000 + 983553
13 DOSBox 0x000f0934 0x1000 + 981300
14 DOSBox 0x0009d73c 0x1000 + 640828
15 DOSBox 0x000fb637 0x1000 + 1025591
16 com.apple.Foundation 0x925e3207 _nsnote_callback + 230
17 com.apple.CoreFoundation 0x908523f6 __CFXNotificationPost + 345
18 com.apple.CoreFoundation 0x90849c11 _CFXNotificationPostNotification + 600
19 com.apple.Foundation 0x925db860 -[NSNotificationCenter postNotificationName:object:userInfo:] + 121
20 com.apple.Foundation 0x925e2755 -[NSNotificationCenter postNotificationName:object:] + 55
21 com.apple.AppKit 0x9324ee94 -[NSApplication _postDidFinishNotification] + 124
22 com.apple.AppKit 0x9324ed7e -[NSApplication _sendFinishLaunchingNotification] + 67
23 com.apple.AppKit 0x9324e87d -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 273
24 com.apple.AppKit 0x9324e448 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 96
25 com.apple.Foundation 0x925e8ef1 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 447
26 com.apple.Foundation 0x925e8d1b _NSAppleEventManagerGenericHandler + 91
27 com.apple.AE 0x91515fb5 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 147
28 com.apple.AE 0x91515ee6 dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 44
29 com.apple.AE 0x91515db2 aeProcessAppleEvent + 190
30 com.apple.HIToolbox 0x92dca340 AEProcessAppleEvent + 37
31 com.apple.AppKit 0x9324c63d _DPSNextEvent + 1044
32 com.apple.AppKit 0x9324c056 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 137
33 com.apple.AppKit 0x93245ddb -[NSApplication run] + 512
34 DOSBox 0x000fbd8b 0x1000 + 1027467
35 DOSBox 0x000023de 0x1000 + 5086
36 DOSBox 0x000022f9 0x1000 + 4857

Thread 1:
0 libSystem.B.dylib 0x90037697 mach_wait_until + 7
1 DOSBox 0x00113d7e 0x1000 + 1125758
2 DOSBox 0x00113dbe 0x1000 + 1125822
3 DOSBox 0x00102e08 0x1000 + 1056264
4 DOSBox 0x00111207 0x1000 + 1114631
5 libSystem.B.dylib 0x90023d87 _pthread_body + 84

Thread 2:
0 libSystem.B.dylib 0x90009857 mach_msg_trap + 7
1 com.apple.CoreFoundation 0x908292f3 CFRunLoopRunSpecific + 2014
2 com.apple.CoreFoundation 0x90828b0e CFRunLoopRunInMode + 61
3 com.apple.audio.CoreAudio 0x9145c41e HALRunLoop::OwnThread(void*) + 158
4 com.apple.audio.CoreAudio 0x9145c239 CAPThread::Entry(CAPThread*) + 93
5 libSystem.B.dylib 0x90023d87 _pthread_body + 84

Thread 3:
0 libSystem.B.dylib 0x90048a47 semaphore_timedwait_signal_trap + 7
1 com.apple.audio.CoreAudio 0x9146965c CAGuard::WaitFor(unsigned long long) + 212
2 com.apple.audio.CoreAudio 0x9146957e CAGuard::WaitUntil(unsigned long long) + 66
3 com.apple.audio.CoreAudio 0x91467efa HP_IOThread::WorkLoop() + 690
4 com.apple.audio.CoreAudio 0x91467c43 HP_IOThread::ThreadEntry(HP_IOThread*) + 17
5 com.apple.audio.CoreAudio 0x9145c239 CAPThread::Entry(CAPThread*) + 93
6 libSystem.B.dylib 0x90023d87 _pthread_body + 84

Thread 4:
0 libSystem.B.dylib 0x90024427 semaphore_wait_signal_trap + 7
1 ...pple.audio.units.Components 0x700174ca DLSMusicDeviceEntry + 10858
2 ...pple.audio.units.Components 0x70017303 DLSMusicDeviceEntry + 10403
3 ...pple.audio.units.Components 0x70017192 DLSMusicDeviceEntry + 10034
4 libSystem.B.dylib 0x90023d87 _pthread_body + 84

Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00000003 ebx: 0x000832cd ecx: 0x00000bb8 edx: 0x0017b024
edi: 0x00000040 esi: 0x018e3520 ebp: 0xbfffba24 esp: 0xbfffb9c4
ss: 0x0000001f efl: 0x00010282 eip: 0x8fe12f84 cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037

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0x9643c000 - 0x9643cfff com.apple.vecLib 3.3.1 (vecLib 3.3.1) /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib
0x96a9e000 - 0x96aa3fff com.apple.agl 2.5.9 (AGL-2.5.9) /System/Library/Frameworks/AGL.framework/Versions/A/AGL
0x97d84000 - 0x9886efff com.apple.QuickTimeComponents.component 7.1.3 /System/Library/QuickTime/QuickTimeComponents.component/Contents/MacOS/QuickTimeComponents

but other then that it works great 😀

Reply 54 of 55, by hexstar

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oh also the particular game I was running in the dynamic core that uses the soundcard and caused this crash repeatedly when using the dynamic core is called Jill of the Jungle by epic megagames