VOGONS


First post, by ih8registrations

User metadata
Rank Oldbie
Rank
Oldbie

Commenting out the opcode cases in createcachblock in binary sort fashion quickly pinpoints the broken opcode(s). The website games database seems to be down and even if it were up it doesn't lend itself to finding such info quickly. Also, searching here suprisingly hasn't come up with much so I'm posting asking for help tracking the games down.

The ones I knew of that didn't work and culprit opcode:
f19 stealth fighter cld
f15 strike eagle ii cld
shadow caster cld
second reality demo iret
panic demo iret

Last edited by ih8registrations on 2006-06-02, 11:59. Edited 1 time in total.

Reply 2 of 10, by Dominus

User metadata
Rank DOSBox Moderator
Rank
DOSBox Moderator

Worms (it's a Dos4GW game, so that is probably expected), is unplayable with sound and dynamic core, plays perfect with full.

Windows 3.1x guide for DOSBox
60 seconds guide to DOSBox
DOSBox SVN snapshot for macOS (10.4-11.x ppc/intel 32/64bit) notarized for gatekeeper

Reply 4 of 10, by Dominus

User metadata
Rank DOSBox Moderator
Rank
DOSBox Moderator

For Worms all I need to set specifically is:

core=full
xms=false
ems=false
imgmount d d:\spiele\dosi\images\worms.cue -t iso (or mount the CD)

Reply 7 of 10, by ih8registrations

User metadata
Rank Oldbie
Rank
Oldbie

OK, got worms running. At what point does it not work with dynamic core? It's running fine for me as is. There's, what sounds like, static/scrambled sound playback in a loop, but I get that with full core as well.

Reply 8 of 10, by Dominus

User metadata
Rank DOSBox Moderator
Rank
DOSBox Moderator

hmm, when the game menu comes up, the sound garbles for me and everything becomes unresponsive, with very high CPU loads. Full has no garbled sound at all for me.

Windows 3.1x guide for DOSBox
60 seconds guide to DOSBox
DOSBox SVN snapshot for macOS (10.4-11.x ppc/intel 32/64bit) notarized for gatekeeper

Reply 9 of 10, by HunterZ

User metadata
Rank l33t++
Rank
l33t++

Daggerfall's texture mapping is weird in dynamic core, and performance is lower. Running in normal core yields correct texture mapping and better speed.

I seem to remember Sorcerian having issues with menu responsiveness and slow music in dynamic core as well, but I haven't tried it in 0.65 or newer.

Reply 10 of 10, by wd

User metadata
Rank DOSBox Author
Rank
DOSBox Author

All those "broken irets" are simply because the games/demos use the
trap-flag for single stepping. The dynamic core doesn't support that.
The full core doesn't support the trap-flag as well, so it's easy to
determine if something makes use of it.