VOGONS


First post, by WindBreaker

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Emulating a 640x480 game in a window on a 125-150dpi screen can be just too small. And running the game in fullscreen is too blurry. A feature that will make the window double sized would be nice and thereby keeping the crisp graphics.

BTW: GO DOSBOX!!!!

/casper

Reply 1 of 8, by eL_PuSHeR

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I think this is already done.

Look at the scaler=XXX options in DOSBox configuration file (dosbox.conf).

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Reply 3 of 8, by MiniMax

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Or use windowresolution. Works for me.

DOSBox 60 seconds guide | How to ask questions
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Reply 5 of 8, by WindBreaker

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Thanks fellas. I got it working with 'output=openglnb'. Using 'opengl' and 'ddraw' utilizes anti-aliasing. Using 'overlay' gives an odd blur.

Reply 6 of 8, by eL_PuSHeR

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I think it uses Bilinear Filtering rather than antialiasing, hence the blurry output.

Intel i7 5960X
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
8 GB GeForce GTX 1070 G1 Gaming (Gigabyte)

Reply 8 of 8, by Datus

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dh4rm4 that worked for me. Switching to openglnb made it not blurry in windowed mode but was making my sound skip. Followed your suggestion. Manually set anti-alliasing and anistropic filtering on my video card and now I can run dosbox at 1024x768 windowed mode , with no blur and no sound skipping.

Please please please include this in the FAQ. I spent hours with this problem.