VOGONS


First post, by ErikGG

User metadata
Rank Member
Rank
Member

Starting a game with a scaler, set to hq3x, and the output device set to DirectDraw results in a window screen having the size set in window resolution.

Changing the output device to OpenGL results in a window screen not having the size set in window resolution.

Is this correct? Is there a way to circomvent this differance?

Erik.

Attachments

  • Filename
    KQ6 1.conf
    File size
    1.33 KiB
    Downloads
    340 downloads
    File comment
    HQ3x + OpenGL
    File license
    Fair use/fair dealing exception
  • Filename
    KQ6 2.conf
    File size
    1.33 KiB
    Downloads
    235 downloads
    File comment
    hq3x + Ddraw
    File license
    Fair use/fair dealing exception
  • Filename
    OpenGLBug.JPG
    File size
    263.21 KiB
    Downloads
    184 downloads
    File comment
    On the left hq3x, on the right no scaler.
    On the top ddraw, at the bottom OpenGL.
    File license
    Fair use/fair dealing exception

Read the new FAQ.doc

Reply 1 of 1, by `Moe`

User metadata
Rank Oldbie
Rank
Oldbie

I'd guess OpenGL does not expect the source image to be larger than windowresolution. With hq3x, a 320x200 game is larger than 640x480. You could call that a bug, or a feature.