First post, by Ryune
I just learned about DOSBOX a few weeks ago and I am really impressed with how well the Tandy 1000 mode works. I have a special reason why.
Way back in 1991 I wrote a simple shareware game that ran in ordinary 4 color CGA. I used MS Basic Compiler and QuickBASIC 4.5
Since I owned a Tandy 1000 and not a system with EGA, I used Joe Albrecht's GRAFIX routines to add Tandy 16 color modes the the game. The 16 color graphics were a big improvement and were 320x200 resolution. I also used the 3-voice sound and white noise features a little.
Even tho the game didn't make any money, it did get me some attention as a niche product, since few shareware games ever supported Tandy 16 color. Offhand the only other shareware/freeware games I recall are Ninja (160x200 res), Round 42 (160x100 res), and the never-completed Tandy Trek.
Of course by 1992, VGA or better was taking over, and Tandy graphics were soon phased out. Since Tandy graphics were so similar to EGA, there was no interest in the emulation scene to make a Tandy 1K emulator. Even in 1999 when Tand-Em came along, it did not support games like mine that needed to load the GRAFIX driver. Other than my old Tandy gathering dust in the corner, there was no way to even display the graphics I spent so much time drawing. (The sprites for animation took all my spare time for weeks back then. Ah, the folly of youth.)
So I was really amazed to load up DOSBOX 0.72, try the game and see it run PERFECTLY! The quarter screen window makes the graphics sharper and smoother than they ever looked before. The LCD monitors of today are a big factor there. The speed is just fine also. I had given up on ever seeing those graphics again, and here they are in front of me. I will be forever grateful to the creators of DB.
I can't help but wonder, why did they bother to get the Tandy support so flawless? Were they just nostalgic for those days of 1988-1992?